wmsgva's Recent Forum Activity

  • Ashley Why remove these Browser plugin conditions when some browsers are still using AppCache and before you've been able to replace them with another similar functionality for Service Worker? Any such updates which can potentially create issues for existing apps, without the ability to replace code to solve the issue, are not really good practice.

    Can we expect something in the next stable release to solve for this?

  • Even if the updates are made properly on the first post of their plugin (not always the case), it's still tedious to check through the forum if you use several plugins.

  • Is there any way to know what is the latest version of each plugin and if it is outdated (due to new features in C2)?

    I know Rex created an app for his plugins, but it would be great if this part of the forum was changed in such a way to not have to

    read through many posts to ensure one is using the latest version of a plugin for all other creations.

  • Interesting topic.

    Been reading through several of the posts and notice that the discussion mostly focuses on ideas and how to translate them into a game. I'm not sure however that this is the most important focus, as in many cases there will be a big difference between your initial idea and the final game.

    I would therefore suggest the following:

    • Walk around, explore, take notes in all sorts of areas until you find an idea you find appealing
    • Avoid wanting to create the Nth version of an existing game. A trap many indie game developers seem to fall into... (unless you're just doing it for fun)
    • Find a great team of people with complementary skills and a desire to get things done. You will rarely as a single person have all the skills required

    to create something great (storytelling, playability/motivation & UX design, programming, graphic design)

    • Create a very basic first version to demonstrate the basic game mechanics and get out there to test with as many different people as possible in your target audience
    • Learn by these tests, improve and iterate until you have a game which people find great

    The main issue I find, is to find people to create a great team, as it involves:

    • Finding the right skills (that's not the most complicated part)
    • Finding people who get on well and truly commit to the project (can sometimes be an issue)
    • Finding people with an entrepreneurship mindset, who agree to work on a project without any immediate revenue (I find this is often difficult to find, as

    people with true skills will often already be freelancing on a variety of projects and may not want to commit several months to a project with the uncertainty

    linked to projects at an early stage)

    Any thoughts?

  • Perhaps due to C2 crashing with elements remaining in memory. Have you tried restarting the computer?

    Otherwise, could also be worth trying to reinstall C2.

  • Ashley Great, hadn't noticed this. Thanks for the great work.

  • Has anyone been thinking of creating or has created a C2 plugin to enable text to speech within games?

    It would probably involve using the Web Speech API: https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API/Using_the_Web_Speech_API

    Thanks for any insights.

  • I am wanting to create a visual editor for the serious game scenario engine I have written using C2.

    Before spending lots of time on this, I was wondering if anyone had created a C2 plugin calling upon an API such as http://jointjs.com/ or

    another similar solution?

    My goal is to create a C2 application in which you can add graphic boxes with various properties, click and drag them

    around, delete them. The end result created by the app's users would look something like this: https://www.dropbox.com/s/5wotrr262br36bs/Dataflow_Designer.png?dl=0

    Thanks for any further insights.

  • Currently no time to further refine the plugin.

    I would suggest, if enough people are interested, that everyone requests this feature be part of the

    standard audio plugin. It shouldn't be difficult for Scirra to add this in and it is MUCH EASIER for

    their team to ensure compatibility on the large variety of platforms C2 supports.

  • Strange, as never had this issue before or seen anyone else with it.

    Have you checked your disk for errors, viruses? Anything special you may be doing while your project is opened in the editor which may

    lock the disk in any way?

  • delgado You should have a look at the Tin Can website to get a good idea of the usage of the API. This plugin just allows to call upon some of the Tin Can API's functions.

    Check https://tincanapi.com/overview/ for a good introduction.

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    PixelPower Thanks, my graphic designer has done some great work (these were built using 3DS Max) and I can confirm the programming was quite a venture (there are currently over 2'500 events and improvements are ongoing).

    All the interactions between the objects (which are cut-out of the 3D scenes as graphic objects using Photoshop) are managed from the scenario, which is entirely in an external XML file (it makes it possible to add/change interactions and their consequences on the fly). The game is also multilingual, with all textual content being in an external XML file also (makes it easy to add new languages).

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wmsgva

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