This person is using a different movement behavior, but the same idea applies. Basically, you need to set tags on your sprites and then use an event to tell it to ignore the tags. https://www.oneminutevideotutorials.com/2021/10/20/how-to-use-solid-collision-filtering-with-tile-movement-in-construct-3/
This person is using a different movement behavior, but the same idea applies. Basically, you need to set tags on your sprites and then use an event to tell it to ignore the tags.
https://www.oneminutevideotutorials.com/2021/10/20/how-to-use-solid-collision-filtering-with-tile-movement-in-construct-3/
Sorry for the stupid question, I haven't found how to hang a tag on a sprite, TiledBackground and Tilemap. Could you please tell me where to put these tags?
In the solid itself I see the tag
Hi, I have several layer sprites having 8Dir behavior, but I want only one kind of sprite to react to the Solid behavior. How can I do this through tags?
Is there any way to adjust the turning speed of the 8Dir behavior?
How do I invert a boolean value on one line? Is there such a thing in Construct?
Hi! How can I make a turret not see through a wall and not shoot through it?
Develop games in your browser. Powerful, performant & highly capable.
How to determine whether the sprite moves to the left or right, which would change the sprite depending on the movement. Sprite behavior MoveTo
Is it possible to make part of the sprite impassable, if it has a red color for example? That is, one sprite, there is a red bar and if a player collides with it, he can not pass
How do I check if the sprite is in the neighborhood, and if not, create another copy of the sprite there?
Please help me understand how to make a smooth U-turn when using 8Dir behavior.
If you go to the right, and then I press left, the sprite turns sharply, but I need to smoothly, like a turret.
Maybe there is some kind of plugin?
Can you please tell me how to save a dictionary with all records in the local storage and then load it into a clean dictionary?
To answer my own question.
Made through the behavior of 8dir
The player stands still, and all objects move relative to him. It worked fine, but I would like to know how else to do
Final Solution with a Turn and Pursuit
drive.google.com/file/d/1nq1lWyIEVVMfYg7dDDlfEtyvP4q7vZQJ/view
https://drive.google.com/file/d/1nq1lWyIEVVMfYg7dDDlfEtyvP4q7vZQJ/view?usp=sharing
Member since 6 Dec, 2021