How do I catch the end of sprite rotation event with Turrell's behavior toward the target?
I need the sprite to turn towards the target first and then start moving
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Perhaps the turrets fire event is what you want? When it fires have it move toward the target and not create a bullet for it?
yours
winkr7
Perhaps the turrets fire event is what you want? When it fires have it move toward the target and not create a bullet for it? yours winkr7
I made the start of the movement exactly when the shot is fired
To answer my own question.
Made through the behavior of 8dir
The player stands still, and all objects move relative to him. It worked fine, but I would like to know how else to do
Final Solution with a Turn and Pursuit
drive.google.com/file/d/1nq1lWyIEVVMfYg7dDDlfEtyvP4q7vZQJ/view