KyleSousDor's Recent Forum Activity

  • Hi guys, I'm going back to my hometown tomorrow for the holidays. I want to bring my new game with me and show my friends, offline. I exported the project as an HTML document, and within the exported folder, I double click the file "index" and the game shows up. However, once I put it on Google Drive and downloaded the folder to another computer, the "index" file pulls up a blank web page. Can anyone help me with this? Thank you.

  • So I'm getting to a point in game design where it's getting too much for just one person. I'm considering an attempt to find C2 users and animators to help me with a game. I'm wondering, what kinds of rates do you guys usually consider the 'norm' for making animations, or helping to debug events or game mechanics? Is it an hourly thing, or pay for the whole game? Just trying to get an eyeball for it, I'm very new to the world of game design.

  • Hey guys, just wondering what's the highest number of events you've put into a game with Construct 2? I'm at about 300 with my current game and it's not even close to done -_-

  • If you are using sprites for your platform objects, disable collisions on the sprite in question.

    Worked like a charm! Thank you so much!

  • Hey guys, got a quick question.

    I have a solid object that, when the player (with platform-behavior) steps on, changes to a darker color and then becomes invisible with solid-disabled. 6 Seconds later, it reverts back to its original state. It looks like this:

    Player> on collision with FadeTile Set animation to "On"

    On animation "On" finished Set invisible

    Set solid Disabled

    Wait 6 seconds

    Set solid enabled

    Set animation to "Default"

    Set visible

    Here's the problem: When the player is standing on the platform, nothing happens when solid is disabled. What I want is for the player to fall down as if the platform was destroyed- without destroying it, so that it can come back 6 seconds later. But the player does not fall, the object's solid state doesnt "register" UNTIL I jump, or leave the platform and come back to it.

    If anyone can help me, that would be great. Oh, and I can't open capx files because I'm on two different computers.

    THANK YOU!

  • Hello!!

    How can i make a player enter his or her own name, and then have it appear in game?

    Thank you!

  • UPDATE:

    Okay, a little bit of news here: My analog sticks are working, but NONE of the buttons are working at all. Anybody have this problem before? I'm getting so close to figuring this all out. Any help would be appreciated. Thank you!

  • Yep, got it set up perfectly in the events, but in the browser, nothing happens. The controller works fine with games. I think it might be a browser issue. I wish there was a way to test the gamepad in-program (mapping with the buttons, like the keyboard).

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  • Hello forum people! I've read the manual entry on the gamepad, and still can't figure this out.

    I just got my Rock Candy Xbox 360 hooked up to my PC. The device is connected with the player 1 light on. However, in Scirra I'm having trouble getting it to recognize any inputs from the controller. I've tried using "Gamepad 0", "Gamepad 1", etc. Also tried with firefox and chrome. Anybody know more?

  • Alright so I fixed the "every tick" events, which probably help the memory, but I'm still having the problem. Another point to make is that occasionally the web & venom bullets go through the walls/platforms as well, so I think the problem is definitely with the ground/wall/platform objects. Does Z order play a part in this?

  • To answer WHEN i fall through the floor, it's usually when I fall from a great height/have a fast falling speed.

    Yes i've tried and every time I play the game I wind up falling through the floor. Anyone know if this is a common issue?

  • I will try my game on a faster computer, thank you.

KyleSousDor's avatar

KyleSousDor

Member since 31 Aug, 2014

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