KyleSousDor's Forum Posts

  • thank you!

  • Hi, i'm trying to get a pathfinding sprite to "return" back to its base (another sprite). I want the pathfinding sprite to go to 1 of 4 locations on the base sprite, mapped using image points.

    My only problem is I don't know the language for the action- it should be something like:

    find path to > base.imagepointx(random)

    base.imagepointy(random)

    I don't know what I'm doing wrong and I've been googling for hours can someone help me?

  • Hello! Months ago I posted a similar question but never got a response, was hoping someone could help me this time especially because I have a CapX to go with it.

    i'm trying to make an arrow that always points toward a desired object, as a compass. I've gotten close using the lerp expression but still can't get it right. Please if you have time check out the capx and let me know if you can help. The red box is the desired object, and the pink arrow is our compass. Thank you

  • Hey guys. (Sorta) Total noob here, developing my first mobile game for android! I've just tested it out as an .APK after following the wonderful tutorials on this site (and with some great help from this forum). It looks great, sounds work great, but the game's performance is choppy and rather slow. I know HTML5 isn't perfect on mobile devices, but I'm just wondering: What is it that mostly contributes to slow performance on this mobile? Too many sounds? FPS of animations? Perhaps there's a convolution of events that can be solved with some more knowledgable organization of events? I want to know, what have you found to significantly speed up your mobile games?

  • So you're saying that once I get the 2 .APK files from cocoonjs, they can be opened/installed with my phone? When I tried I just got a black screen. Perhaps something went wrong with the export. I'm going to try again. Thanks.

  • So is there a way to test an apk without uploading to the play store? I've compiled with coccoonjs & am making preparations to upload, but i still need to test the sounds. Perhaps there is a tutorial you could point me to?

  • Hey guys, I'm trying to export my game as an APK to test on Android & eventually upload to the Google Play Store. Problem is, Intel XDK doesn't support Windows XP. Does anybody know an alternative? Thank you.

  • Hey guys, developing my first phone game here, currently testing over wi fi on an HTC with Android. Game runs fine visually and event-wise, but the sounds take forever to load despite preloading, and then go out of sync frequently. Is this because of A.) Weak Wi Fi connection B.) Google Chrome on Mobile or C.) Game memory ? Currently at 12.3 mb of memory use with a 1.3 mb download. Trying not to go TOO MUCH higher than that but by the time the games finished I might hit 15-20 mb of memory. What do you guys think?

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  • thank you guys! i'll try this stuff out.

  • Hello, I'm trying to set a random number from a range of 1-4 when you collide with a power-up. How do I do this? (as far as I know, all random ranges must start from zero?) But i know there must be a way.

  • Well, as a folder with'index' file it worked fine on my windows desktop. But on my macbook air it doesnt seem to work at all, in the same browser (google chrome.) anybody experience this? It's mostly just a black screen but sometimes it white with all objects as black rectangles. Weird.

  • I cant use the capx because I do not have construct 2 on this computer (its a mac). Anyway, I guess I can just upload it to my itch.io account and play it online, I just wanted it to play faster. Thanks anyway guys

  • Hi guys, I'm going back to my hometown tomorrow for the holidays. I want to bring my new game with me and show my friends, offline. I exported the project as an HTML document, and within the exported folder, I double click the file "index" and the game shows up. However, once I put it on Google Drive and downloaded the folder to another computer, the "index" file pulls up a blank web page. Can anyone help me with this? Thank you.

  • So I'm getting to a point in game design where it's getting too much for just one person. I'm considering an attempt to find C2 users and animators to help me with a game. I'm wondering, what kinds of rates do you guys usually consider the 'norm' for making animations, or helping to debug events or game mechanics? Is it an hourly thing, or pay for the whole game? Just trying to get an eyeball for it, I'm very new to the world of game design.

  • Hey guys, just wondering what's the highest number of events you've put into a game with Construct 2? I'm at about 300 with my current game and it's not even close to done -_-