KyleSousDor's Forum Posts

  • If you are using sprites for your platform objects, disable collisions on the sprite in question.

    Worked like a charm! Thank you so much!

  • Hey guys, got a quick question.

    I have a solid object that, when the player (with platform-behavior) steps on, changes to a darker color and then becomes invisible with solid-disabled. 6 Seconds later, it reverts back to its original state. It looks like this:

    Player> on collision with FadeTile Set animation to "On"

    On animation "On" finished Set invisible

    Set solid Disabled

    Wait 6 seconds

    Set solid enabled

    Set animation to "Default"

    Set visible

    Here's the problem: When the player is standing on the platform, nothing happens when solid is disabled. What I want is for the player to fall down as if the platform was destroyed- without destroying it, so that it can come back 6 seconds later. But the player does not fall, the object's solid state doesnt "register" UNTIL I jump, or leave the platform and come back to it.

    If anyone can help me, that would be great. Oh, and I can't open capx files because I'm on two different computers.

    THANK YOU!

  • Hello!!

    How can i make a player enter his or her own name, and then have it appear in game?

    Thank you!

  • UPDATE:

    Okay, a little bit of news here: My analog sticks are working, but NONE of the buttons are working at all. Anybody have this problem before? I'm getting so close to figuring this all out. Any help would be appreciated. Thank you!

  • Yep, got it set up perfectly in the events, but in the browser, nothing happens. The controller works fine with games. I think it might be a browser issue. I wish there was a way to test the gamepad in-program (mapping with the buttons, like the keyboard).

  • Hello forum people! I've read the manual entry on the gamepad, and still can't figure this out.

    I just got my Rock Candy Xbox 360 hooked up to my PC. The device is connected with the player 1 light on. However, in Scirra I'm having trouble getting it to recognize any inputs from the controller. I've tried using "Gamepad 0", "Gamepad 1", etc. Also tried with firefox and chrome. Anybody know more?

  • Alright so I fixed the "every tick" events, which probably help the memory, but I'm still having the problem. Another point to make is that occasionally the web & venom bullets go through the walls/platforms as well, so I think the problem is definitely with the ground/wall/platform objects. Does Z order play a part in this?

  • To answer WHEN i fall through the floor, it's usually when I fall from a great height/have a fast falling speed.

    Yes i've tried and every time I play the game I wind up falling through the floor. Anyone know if this is a common issue?

  • I will try my game on a faster computer, thank you.

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  • Perhaps my computer is loading the events in a messed up order due to processing problems? Is that a thing?

  • I'm still relatively new to Construct 2, but I'm quite sure I've done everything possible to ensure this doesn't happen. My player keeps falling through the floor! The floor has both solid & physics (immovable enabled) behaviors. No matter which is on or off, this still happens.

    I have a unique function with the player (a spider) who, when jumping into a web that you shoot, the control changes from platform to 8 direction. But the events should all be built to accomodate this perfectly, I don't understand. If anybody wants to help, I'd be very appreciative.

    I'll upload what I have of the game so far, if anybody wants to take a look at it. Thank you!

    Objective->

    Kill a fly with venom & then walk over & touch it's dead body to replenish your life meter (which is constantly depleting.)

    Controls ->

    WASD - Move

    Left Click - Shoot Venom

    Right Click - Shoot Webs

  • Hey guys, somewhat beginner here.

    I've spent some time trying to figure this out as well as googling, but i'm still having trouble: I want to make a directional arrow that will point at other objects depending on the current objective (a la Grand theft Auto or Crazy Taxi.) Anybody know how to do this?

    I've gotten the Arrow up on my HUD just fine, but I'm not sure which action(s) will actually rotate the arrow towards a specific position on the layout. I used the "set angle towards position" action & input the Object.X, Object.Y, but the arrow remained fixed no matter where I went on the Layout. Also, it wasn't even pointing at the position I input (I assume this is because I don't know which 'angle' on the Arrow object is the one that is 'set towards position.')