KyleSousDor's Recent Forum Activity

  • Perhaps my computer is loading the events in a messed up order due to processing problems? Is that a thing?

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  • I'm still relatively new to Construct 2, but I'm quite sure I've done everything possible to ensure this doesn't happen. My player keeps falling through the floor! The floor has both solid & physics (immovable enabled) behaviors. No matter which is on or off, this still happens.

    I have a unique function with the player (a spider) who, when jumping into a web that you shoot, the control changes from platform to 8 direction. But the events should all be built to accomodate this perfectly, I don't understand. If anybody wants to help, I'd be very appreciative.

    I'll upload what I have of the game so far, if anybody wants to take a look at it. Thank you!

    Objective->

    Kill a fly with venom & then walk over & touch it's dead body to replenish your life meter (which is constantly depleting.)

    Controls ->

    WASD - Move

    Left Click - Shoot Venom

    Right Click - Shoot Webs

  • Hey guys, somewhat beginner here.

    I've spent some time trying to figure this out as well as googling, but i'm still having trouble: I want to make a directional arrow that will point at other objects depending on the current objective (a la Grand theft Auto or Crazy Taxi.) Anybody know how to do this?

    I've gotten the Arrow up on my HUD just fine, but I'm not sure which action(s) will actually rotate the arrow towards a specific position on the layout. I used the "set angle towards position" action & input the Object.X, Object.Y, but the arrow remained fixed no matter where I went on the Layout. Also, it wasn't even pointing at the position I input (I assume this is because I don't know which 'angle' on the Arrow object is the one that is 'set towards position.')

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KyleSousDor

Member since 31 Aug, 2014

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