Triforce's Recent Forum Activity

  • A lot of "to" in title.

    I exported my project as a Node project and it works when I run it.

    If I would submit it to steam greenlight (I assume no game is submitted in the start, only info, images ect), so if my game would be accepted, do I need to add something thirdparty to it?

    or do I just submit the app.exe ?

    > Love C2 and using it everyday, so honestly, I'm not really in any rush for C3, cause so far, I believe the only limitation to me building games is my own ability and not C2. But am looking forward to it.

    >

    I couldn't agree more.

    Same but I think a lot of people are hesitating purchasing C2 since C3 license is not free (You need to pay 2 upgrade), and with C3 in developed for so long the date of release can be anytime, can be tomorrow, can be in 1 month or 1 year, since there is no ETA and they worked on C3 for so long time.

    Should definitely give some kind of ETA on when C3 is getting released.

    I have a friend that wont purchase the C2 since C3 is 'around the corner'.

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  • In theory you can publish a simple NW.js exported game to Steam (someone correct me if I'm wrong), but you won't be able to use the Steam API (overlay, achievements, etc.). For those, you'll need a Steam plugin. Go either with the experimental Greenworks (note that it's experimental) plugin: experimental-greenworks-plugin_t117833

    Or go with one of these paid plugins:

    https://www.scirra.com/store/construct2 ... basic-2546

    https://www.scirra.com/store/construct2 ... am4c2-2545

    You'll need to pay the Greenlight submission fee (one time payment for a developer account):

    http://store.steampowered.com/app/219820/

    After you are ready, you can set up a Greelight page and start gathering votes to be greenlit.

    So nothing really? Just export as a Node-Webkit and we are good to go?

    Nothing else? I don't need to pay for any plugins like you linked there, (Only steam fee but I got that covered).

    How is it when game gets greenlit ect? Do I just give steam the .exe or?

    I mean, A tutorial on

    Construct 2 to steam tutorial would be the best

  • Wanna make a game for PC, with like standard resolution of 1280,720, 1920,1080 ect.. How do I do this?

    https://www.scirra.com/tutorials/73/sup ... reen-sizes This didn't help me <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • >

    > > You can't. You'll have to make a custom loader layout of your own.

    > >

    >

    > Any tuts on this??

    >

    Yeah, make an image. Set Use Loader Layout to Yes. Haha, I don't make a habit out of editing backend js files.

    [quote:3ew8fdec]@Triforce

    In the export folder of your project you edit the c2runtime.js

    find DodgerBlue in Line 4731

    ... replace this # your color

    This have to be done with every export since c2runtime.js is overwritten

    Is it possible to have a custom loading screen instead of loading bar / text

    Like this?

  • so what exactly needs to be in the game to be able to export for steam?? any videos?

    This is where I got when Googling Construct 2 to steam

    A few years later, any good tutorials?

  • That is easy . Just set the Loader style to "Progressbar & logo"(standard) in the project settings and then replace/overwrite the sicrra logo that you can find in Files -> Icon : "loading-logo.png".

    I mean like this one before you get launched in to the game!

    And thanks for that answer, I was gonna ask it later

  • You can't. You'll have to make a custom loader layout of your own.

    Any tuts on this??

  • Just played Bio-Gun on Scirra Arcade by BL4CKWAT3R

    https://www.scirra.com/arcade/shooting- ... -wip-11640

    How do I simulate the startup when the player falls down to the platform before the game starts?

  • I would like to create a game for PC (Steam) Where friends can peer to peer connect with friends, with a system that kinda

    "Player X invites player Y to the game" -> They now are in a peer2peer connection with each other until they disconnect.

    How do I do this?

    Is there any guides or templates I can work from?

  • Hi are you not afraid that Mr. Trump will take this as an offense and tell google to remove it?

    I searched about this before and saw this

    "It seems a name itself can not be copyright (so you can use their name in a news article for instance), however if you are benefiting from using their name/image then it is a violation of publicity rights."

  • Oh, that is a lot of objects! I guess I would just recommend that next time you delete as you go, sorry I couldn't help out. Hope you find a solution!

    Yeah I know it's my fault, I am also stupid with the names.

    "Spikes" is a main object in my game, I have like 50 different ones in my game that isn't being used because I was testing around as stated.

    And they all have the name "Spike, spike1, spike2, sprite 32, sprite 66" ect...

    For my next games I will always delete as I go and keep a good name scheme

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Triforce

Member since 27 Aug, 2014

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