Triforce's Recent Forum Activity

  • I currently have a boss, that I want this.

    "Every 3 seconds,

    Do this attack Everytick"

    But I dont know how to achieve this.

    I currently have this

    What am I doing wrong?

  • Do you need to use SINE movement?

    If it's always needing to be the same speed, but vary the distance it travels... it would be easier to create a custom movement for it.

    Use bullet behaviour with a set speed, and randomly pick a distance for it to move from it's starting point. Create two instance variables for it's starting spot (X and Y) then create two more for it's destination point (X and Y) and just add or subtract a random value from the destination points... then set the motion towards those destination points.

    It's probably easier than trying to mess with over-riding the sine behaviour.

    ~Sol

    I can use whatever works, how would the code look if I had bullet behavior that changed directions like Sine movement?

  • Bumping this thread.

    Is there maybe a other method?

  • Still need help on this!

  • Hello Scirra people.

    I have a object that is moving with the Sine object.

    I want it to go back and forth.

    But in the same speed. currently the only way I know how to make it work is with sine is to have a random magnitude, but that makes the object move faster aswell.

    is there a way to always make a object move at the same speed but random length?

    For example.

    It always have a 50 magnitude.

    But first time it moves

    <------>

    Next sine, it moves

    <-------------->

    (random length)

    But always in the same speed.

    how do I achieve this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • On layout start -> Spawn X ?

  • Got it to workm no need for help

  • I saw this thread but I don't understand what Ashley means

    Lets say I want 5 objects spinning around a object (that is not moving) just to have a fixed circle movement?

  • after you have inserted Audio Plugin

    then

    >>>>>>>>>>>

    on start of the layout >>>

    sub event

    if "BG_Music" is not playing > play "BG Music"

    >>>>>>>>>>>

    Note: is not playing can be done by inverting the condition >> is playing

    This is neat, I always used "on start of layout -> Play X" but it didnt always work, thanks

  • I don't know any setting in the editor that would let you do that. Why would you need it anyway?

    I find it perfect when I make different zones, so when you move between zones the thing you see changes, I have been doing this instead of having 50 different layouts in a game

  • I currently have a window size on 1280x720. I love the grid so you can see the first window.

    Talking about this one

    Sadly this is only in the top corner, is there a way to get this grid over the full layout? (I am not looking for "Show grid" as its not the same).

    Currently I have made backgrounds that show the tile but I wonder if there is any other way? Maybe smarter way

  • I have multiple layouts, with different background musics.

    Sometimes the music change work, sometime, it does not. What am I doint wrong?

    Here is for the first layout

    And this is when the new layout starts

    ---------------------

    And sometimes when I move the player, the animiation wont play? whats the reason behind this? Its like a gamble, if you move it works, then if you jump the jump animation works, but then when you are on the ground the movement animation wont work

Triforce's avatar

Triforce

Member since 27 Aug, 2014

None one is following Triforce yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies