Triforce's Recent Forum Activity

  • You could use Audio.All preloads complete to know when the audio has finished loading, rather than using Wait and guessing that it only takes 0.1 seconds.

    Reason why I am using wait 0.1 is because I experienced that the music from last layout carried over to the new one

  • Bumping again in hope for luck

  • Can you please post a screenshot of the error message when you are trying to export it?

  • Bumping this thread in hopes to get this solved!

  • I don't know the reason why the audio isn't playing

    I have added the "Preload" in the layout before and in the layout where the music should play

    This is how it looks on the Layout before the layout where the music plays

    And this is how it looks on the layout where the music plays

    Is there any reason why the music isn't playing?

    Sometimes it starts playing just randomly, then it disappears

    I have added the .ogg musics in the Music folder

    With my best regards and I really hope I can get this solved

  • I successfully get the banner (ADmob Test Banner) ingame when I want it to, then I made a function so when the user restarts the game and pressed the button, the banner should go away, but it dosen't, what am I doing wrong?

    Edit, Well it seems to work as it should now when I added this

  • You can try this : https://cdn.discordapp.com/attachments/ ... smoke.capx

    Hey that's pretty good, Nice one Thanks a lot!

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  • lets say I have a missile, Player as example,

    I then want to add a smoke trail behind the object

    I tried this but it didn't work as planned, it just spammed the object over and over.

    I would like the smoke to spawn every X second (so it don't get spammed over and over), but i'm not sure how to complete this

    --

    So like this

    Player moves -> Smoke / dust comes where the shoes are, goes upwards for a few milliseconds then it goes away, but I have no idea how I can accomplish this.

    I tried "Every x second" -> Hero (On floor does not exist, so I went with the option above)

    --

    I found this thread from before

    Sadly there was no "text" to help, only .capx from 2011 that don't exist anymore

  • What specifically do you need assistance with? On the map he's probably moving to a point and then loading a layout, seems fairly simple.

    Sadly that does not look simple to me, im still learning this software and I think I get the first point

    "Player hits 'Keyboard D' -> Move to object "First point"

    If this is even remotely close?

  • I have asked this before without result,

    Lets say I have a track, and I would like it to move from point A to point B, but not in a straight line, (So SINE behavior wont work),

    I want it to move up, down, sides ect.. how do I make this happen?

  • I was browsing around and saw this project someone posted:

    https://www.scirra.com/arcade/adventure ... -bros-6115

    Sadly there was no tutorial there / download for the capx file so we can look and see how everything works, I wonder if anyone would like to guide me on a 'map selector' like this so I could learn even more in Construct 2?

  • > Impressive, how is it with earnings from adsense ect when your app has over 100,000 downloads? Should be a monthly income?

    >

    From reading the thread when he had 10,000-50,000 downloads his profit was $100-$150 per month. Right now he has 160,000 downloads so his profit should be triple that a month or maybe more.

    ~30,000 downloads and only $150 a month? That's a horrible ad revenue

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Triforce

Member since 27 Aug, 2014

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