Triforce's Recent Forum Activity

  • I currently have a function that spawns creatures in a room with sound on spawn,

    it currently looks like this

    "Every X second, function call Creatures"

    "Function on Creatures...."

    Is there a way to start the System "timer" when the player colides with a certain object?

    (And have it paused when the player haven't entered the room yet?)

  • Search manual for Loops and loopindex

    [quote:6l0c9ggs]loopindex

    Get the index (number of repeats so far) in any currently running loop.

    repeatPAT.capx

    this can also be accomplished with nested loops ..but for now...

    Thats really nice, thank you so much, will definitely learn a lot from this, didn't knew about loops,

  • Lets say I have a boss that is supposed to shoot stuff from the sky, in a specifict pattern?

    Currently I have all sprites above the window size that activates after X happens, so they fall down.

    In my opinion this is not optimal since it takes up so much space in the game (Fill with sprites everywhere and it can only be launched once).

    This is how it looks right now (with sprites above window size)

    (All these are with the bullet behavior that activates after a few seconds) and that's it, then their gone

    Is there a way to spawns these on command instead of just having them falldown, and maybe being able to spawn multiple times?

    I know about the random behavior, (spawn at random) but that is not what I want, I need to have them spawn in a specifict pattern.

    Is that possible or should I just keep have them like this??

  • What's the difference with this plugin and "Admob" that is already in Construct2 ?

  • Look up sine behavior because thats what your going to need.

    How do you think it would look with Sine?

    one going Horizontal and one vertical? (This makes it go Diagonal)

    I mean

    That works sure, looks like a fish jumping but it also goes backwards then,

  • Triforce

    Try Bullet behavior, i use it in this game for the crickets and i think works for your case: http://tinyurl.com/hnf7wmf

    Josek5494

    Downloaded and tested, yeah that's what im looking for, do you only use bullet behavior? (+Physics?)

  • Tried again for a few hours, not sure if im just dumb right now

  • I tried multiple things now and I just can't get it to work

    How do I make a fish hunt the player?

    Lets say I have a platformer.

    How do I make the movement on the fish so it tracks the player, sets position below the player, then makes a "realistic" fish jump movement in a curve then it falls down to the water below (and goes invisible again) then repeats after a few seconds.

    I tried the most movement options, but I just can't get this to work, is it supposed to be car movement (because of the curve?)

    Tried to search the forum for "Fish Behavior, fish jumps, curved jumps, fish" but coulden't find anything

    No idea, any help would be greatly appreciated

  • I use this plugin in Intel XDK and it works.

    cordova-plugin-ad-admob

  • If you're having trouble then the best way is to post on the Bugs section and possibly attach a .capx so that someone can recreate the crash and assist you.

    Is there a way to share the capx without letting everything out? else I can't do this, its countless hours of work currently in my construct file

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  • I thought the Set volume action allows increasing the volume? I tried values from 10-50 (+ and -) and never heard a difference and thought its broken. I need to try again with much higher values then.

    I just dragged the .ogg in to sony vegas and raised the volume and pressed save, took 10 seconds and now I increased the volume by a lot!

    (can also decrease)

  • Suddenly got this

    No idea why haven't got it before, is there a easy way to resolve this or just "Ctrl z til fixed" ?

    Well I fixed it, it had somehow forgot the checkpoint and didn't knew where to respawn my hero.

    Still looking for answer incase this happens again

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Triforce

Member since 27 Aug, 2014

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