joelmayer's Recent Forum Activity

  • Well, maybe a petition could help a little <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://t.co/N0iKWS6lO7

  • Tom you're welcome. I think what get some users worked up sometimes if when they get the feelings like their needs aren't really taken seriously or brushed off. With more and more middleware supporting more platforms like the Switch prepare this feature to be asked a lot more. Getting an answer like "most users don't use our console export" can be taken the wrong way sometimes... I really would love to See C3 working on the Switch and it seems YoYo on their part were buttering up to Nintendo quite a bit so i would suggest strongly, that you guys try to get Nintendo to the table (if you haven't already anyway ).

    Thanks for all your hard work as it is though!

  • I love Construct and sometimes i agree to some criticism but i mean we all know by now where some of the shortcomings of the engine MIGHT lie and, look, it's the same with every engine. I mean i talked to a developer recently who said he only just started finally using Unity, because mobile performance used to be a headache there... familiar? Now imagine trying to optimize a Unity project vs a Construct one.

    I kinda feel bad sometimes about the tone with which the developers are being talked to. Sure, it's everyones right to voice their concerns or critique but the argument of being passionate or emotional about something doesn't justify being a dick to people. I'm passionate about a lot of things in life but never feel the urge put anyone down or being sarcastic about it. I think some users sometimes forget that there are still human beings behind this product and it's not a huge corporation where an army of social media managers are replying typing stock answers and then forget about it.

    Problem i see is that the great, very personal relationship we have as a community with Ashley and the other people at Scirra might sooner or later really be damaged by this. I mean if all they ever get is dissing about the same three things each and every day i, as a dev, would feel less and less inclined to engage with my customers and leave that to other people.

    I also don't understand how many "C3 subscription suckz" threads you really need. I mean the concerns were voiced and heard and in this case, Scirra made their position clear and i can absolutely understand it and feel the same as the original poster: having a subscription model of $99 (which really isn't that much) ensures sustainability and if Scirra has proven one thing it is that they have a really high turnaround rate with updates etc. especially if you consider that there are basically three programmers working on the software.

    I also understand the value of a browser based product. Again, it ensures more frequent updates and faster development cycles. Being a small company, Scirra has to be smart about how they ensure to keep up with development and going with one code base that runs on every system via the web is a very good strategy.

    I, for one, have a very good relationship with the devs, they've always been very friendly and helpful whenever i had problems. After using C2 for two years i was one of the early adopters of C3 and reported a lot of bugs in the early days. Most of them were fixed in less than a week. Ashley even took the time to look at a .c3p file of mine... Try that with any other engine developer and you'll probably land in the spam folder.

    Sure, HTML5 sometimes has its quirks. But really, by now we all know what we're getting into. And i really must say, if Scirra sais they are working on something, i'm always confident that they will release it which isn't a given either. New Construct editor? It came out. Steam Plugin for C3? There it is. Addon Database? There you go. New C3 runtime? They're even further ahead than anticipated. I just don't want them to be discouraged by their community to the point that they say to themselves "You know what, why do i even work so hard, might just as well only do what's necessary since no matter what i do it won't be appreciated."

    It just saddens me and maybe it's selective perception but nowadays i feel like 80% of posts on this forum or Discord are negative and about the same thing over and over again. Being an admin on a few Discord channels myself i even thought about opening my own, safe haven Discord for Construct users (i would've called it ConstructIVE ) but i think that might not be the right path either since it might seem divisive among the community plus i don't want to get critizised of being naive and undermining anyones criticism etc. etc.

    Being in the adventure game community i'm also part of the AGS discord. An age old software that has a lot a LOT of shortcomings but even there i don't experience THAT kind of negative behaviour. People are aware of the shortcomings of their tool and of course it is being discussed from time to time but not like CONSTANTLY and most of the time, everyone is really positive about their program of choice.

    Now do me a favor and just google engine X + performance on platform Y. You'll find, that a lot of them have similiar problems as we do sometimes as well. Game Development in it's very nature is hard and there is a reason, big gamestudios are often developing their own engines than just using Unity.

    Anyway, so much for my rambling, i just think anyone who really can't live with the way C3 is heading is always free to use another product, luckily, there are so many options today that you're really not bound to one engine. I mean i could even imagine myself maybe one day, with my third or fourth game, switching to another engine but i think C3 will always be part of my arsenal whether for prototyping or gamejams or something similiar. Plus it has the best feature of them all: it actually enables me, a non-programmer, to make my own game using very advanced concepts, with which users of code-based engines are struggling with even after years of use. So that's kind of the magic of C3. For me it's just the choice of doing ANY game at all vs. having a few more export options. Easy choice.

  • There are pluses and minuses to any engine so here's my list for C3 (note, not just C3 specific stuff but i put it in here anyway):

      + Really like the developers and their update speed is very fast. There's barely a week going by where there's not an update. + I like the browser based software aspect because i can work on my project from any computer. Whether i'm at my dayjob (naughty naughty... i mean working on my game there, not the job ), at school or at home. All it takes is visiting a website and logging in and loading my file from my google drive. It really DOES have a lot of advantages. + The event system is still quite brilliant. As someone who tried out almost every game engine under the sun i honestly believe, it doesn't get more intuitive or easy to use than Construct. + I love the live previews of effects and animations. + I like the JSON styling of character spaces with spritefonts. + REALLY easy to add effects and shaders. It's almost like using photoshop. + Image Points are really cool to easily spawn other objects without having to figure out the x and y coordinate ^^ + Visual Array and Dictionary Editors are extremely cool. + Data handling in general is very easy in Construct.
      • The image editor is VERY rudimentary and has some quirks to it. I would really love to see a nearest point interpolation option for scaling, which would be especially helpful for people using pixel art.
      • I had it happen, that C3 suddenly said it was out of memory i'm not sure if that happens, when you execute your game multiple times and it won't clear the cache or ram or whatever but it happened like once or twice only so...
      • Some Keyboard Shortcuts correspond to the browser and not C3 which is sometimes a bit confusing.
      • Reordering Tabs is really weirdly done. It seems you can pull a tab only in the opposite direction and it's kinda hard to reorder them compared to webbrowsers.
      • I still don't trust the dark theme, it seems to slow down C3 my 13" Macbook considerably. As soon as i deactivate it and go back to the normal one that doesn't happen. I know the 13" model are a bit on the lower end side when it comes to graphical power but i would still expect a webapp like C3 to run smoothly even with the dark theme on as everything else on the web does.
      • iPad usage is kinda iffy. While it's a nice addition it couldn't imagine making a game on mobile devices even on something bigger like the iPad Pro 12.5"
      • Mobile Preview works only around 50% of the time for me on different computers. Most of the time i get a session timeout or something.
      • I think Developers should generally test C3 more regularly on Macs. They seem to be quite an afterthought but nonetheless, love them or hate them, they're still a very important platform especially for visual designers. I also see a lot of potential for C3 as an expanded prototyping tool for apps and so on but most designers there are Mac-based. The most used Prototyping Design Tool (Sketch) is Mac-only.
      • I think C3 should get a lot LOT more 1st party behaviours and plugins but i think that will hopefully come after the new runtime
      • I wish i could save project folder based stuff on my google drive via the browser app.
      • Google Drive Folders are still shown totally messed up. It's like the structure of the drive is getting mixed up considerably it doesn't make sense. I'm still able to find the folder i'm looking for of course on my drive tho of course

    Now, while it seems i listed more negatives than positives that's because all the good things from C2 carried over C3 and the best feature of the whole engine for me personally: it enables me to actually make a game

    I would highly recommend checking it out, i'm loving it and can't wait to see what the future will bring

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  • I'm using rex's csv plugin and have all my dialogue and stuff just in different columns which are being called dependent on a variable that sets the language setting

  • [quote:3u4gkc94]It won't happen again, because that I won't create, update or port any c3 plugin.

    Oh no rexrainbow I use about three of your plugins in my commercial game done in C3... Then i'm pretty much doomed :O

  • I would suggest to always bundle your plugins with your project, so you don't have to reinstall them ever no matter what computer you're on.

  • Maybe Ashley can give a statement here?

  • Ashley & Tom : This is a little off-topic but i'm really glad that C3 is paying off for you, i'm presenting early stuff of my game in London at AdventureX (not officially though but i already got some interest by the press) so i'm really loving the software!

    In your pursuit of world domination, are you planning on taking on even moaaaar developers?

  • Hi there!

    I think the title says it pretty much all Apparently there seems to be an issue sometimes when exporting a game and using the option "Minify Script", that certain 3rd Party Addons won't work with that. Is there any indication when buying or downloading an Addon, which ones will work with the options and which won't?

    How bad is it, to export a Desktop Game with the Minify Script option turned off btw?

    Thanks!

    Joel

  • Tint seems to be pretty dead judging from the Issue Tracker...

  • OOOOOOPS! Reading sure helps

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joelmayer

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