So, pretty big push tonight, even though I can't seem to get the old version out of my browser cache (!!!)
New in 1.0.0.4a (version is in lower left on title screen)
- Updated graphic for laser
- First enemy ai type- enemies from plundering the moon now follow you
- Demo enemies can be killed with 8 laser shots
- Aiming reticules tweaked
- Explosions and sounds!
- Music reverts to whatever was playing before after enemy encounters
- commlink unavailable with enemies present
- super sweet space debris that gets kicked out when baddies explode
- Fixed a bug where reticules weren't pinning to enemies properly
Overall I'm really happy with all of this progress in roughly one evening+night. I've been buying a lot of sound and graphic sources to make sure I'm keeping the quality up. I actually spent a good deal of time in audacity shaping the explosion and laser hit sounds to fit better with my vision. I ended up using the bullet behavior on enemies so I could take advantage of solid objects (preventing them from over lapping).
I'm very happy with the framework I've been building myself, and really look forward to when I'll be able to focus on content.
Weapons system is maybe 5-10% done
enemies 5-10% done
Rooms/Crew/Energy system 0% done
menus/UI/stores 0% done
So what is done? I'd say the dialog system is like 80% done. If I keep at this pace I'll be done in a few months time and will have grown a significantly longer beard!
I commissioned an artist to do some artwork for alien profiles, should be cool! Eventually I'll need to redo a logo as well.
Updates/play links at the normal place, feedback always appreciated!