I've been having a lot of fun with Construct 2, I've read a few of the other Works in Progress topics and decided to create a new one, properly.
Introducing Surolace, by Roast Beast Games (me)
This is a continuation of the thread here: my-first-go-at-a-touch-friendly-game-having-fun_t115891 with the major change being the thread title, please allow the other to drift off into history.
Description
The Survival Role Playing Space Game
Upgrade your ship, balance power between systems, deploy your crew, and use an assortment of weaponry to blast through your enemies. The Galaxies resources have been depleted and its inhabitants living in economic turmoil. Space pirates, rebels, and warring nations have populated much of what inhabitable areas are left.
There is talk of a long lost warp gate on the other side of the galaxy. A goldilocks cluster of earth like planets for light years. Will you find this lost beacon and save all of life in the known galaxy, and what will you find on the other side?
Planned Features
Cross platform play. Touch and mouse friendly controls on any platform with a modern web browser.
Randomly generated map of space sectors full of friends, foes, and environmental hazards
High stakes survival. No continues or retries.
Outfit your ship with different systems that effect game play, such as cloak, UAVs, and Med Bays
Moral choices and optional quests that have both good and bad outcomes
Unlock new ships by completing the game or completing quests
Beams, Lasers, Missles, Shields, Ion Storms, Meteor belts and more in glorious 720p!
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Current Status: Early development
Current Build: 1.0.0.3a (Refresh your browser if an old version is stuck in your cache)
Link to play online:
http://surolace.com/play
Link to android apk
http://surolace.com/play/surolace.apk
I plan on keeping access to the game open during the early development stages. Onces it gets to a point where I'm focused primarily on content I hope to begin an early access program via kickstarter. The goal is to write hundreds of random scripted events in a dynamic galaxy that provides 4-5 hours per play through. The system and game play will draw heavily from other space tactical and strategy games like Star Force Gemini, Sins of a solar Empire, and Faster Than Light
Posts that follow will contain updates on the games progress for those interested in following along in this journey of game development.