Try using is moving instead of on moved in the condition to trigger the run animation in event 4
I'll take a look tonight
This is looking really nice, I've wishlisted and look forward to following your progress
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Progress on my game Ghost Blaster, follow the devlog here
https://www.youtube.com/channel/UCSLG8YAJDXDQgV8UTNU5DEw
dop2000 This is really nice, like the unique twist on the match 3 genre.
you may want to look at this series of tutorials.
https://www.youtube.com/watch?v=BqOtqEUnAVA&list=PLClYkAqkRMPwdlj5EIBvcE7Mb9ak0xuKm&index=2&t=0s
Put the health bar on a separate layer and set the parallax for that layer to 0%x0%
given it a quick go and my initial impression is there are way too many buttons to press for a mobile game.
try itch.io, a lot of free assets on there.
Bought a chromebook a few weeks ago mainly to use when not at my main computer.
I have been running construct3 on it with no problems whatsoever.
I have an Acer spin 311.
another way is checking for collisions using offset, check out the Kiwi story demo project and look at the beetle enemy
give this a read
construct.net/en/tutorials/supporting-multiple-screen-17
one way would be to keep a count of the number of blocks and deduct 1 each time 1 gets destroyed.
then finish level when gets to 0
add another image point to the position you want to spawn the bullet and spawn it on this image point
Have a look at the simple lighting demo in the beginner examples it will show you all you need to know to get this effect