brainwavecreations's Recent Forum Activity

  • .C3P files are basically .ZIP files. If you rename the extension to ".zip" are you able to extract it?

    Also. Sounds like it was being stored locally on your machine? Not on a cloud based platform?

    EDIT: I turned up a bunch of results here, click the link to see the full search result list, duckduckgo.com . There might be some useful information/resources there.

    There's algo been posts about this in this community in the past as well. It's hard to find them with a Forum Search, but Google, and Duck Duck Go are bringing up past threads here.

    I've only had this happen a couple of times. And, was able to simply restart my computer, reload Construct, then load the project again. Not sure what caused it in my case...

  • Hey everyone :). I created a game called Trippin Teddy. Below is a video of the gameplay. With certain things edited to make it more friendly for all ages.

    https://youtu.be/nJE32yZ6Y4M

    Note: the actual submission does have adult content. So feel free to contact me for a link if you want to play and rate it. 18+ warning on Itch.io

    I'm completely redoing the event sheets, optimizing this, and adding everything I had planned for it. Fixing bugs, adding sounds, more special effects, and more.

    Going to use the game as a base for a set of Construct 3 video tutorials. So if you want to create a platformer game like this. I will share the art and sounds, and you can follow along in the coming weeks if you like. Feel free to Subscribe to my channel if that's something your might be into.

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  • Sounds good. I'll go ahead and submit a bug report, when I have a moment :)

  • I just spent some time trying to break the Animations Editor DiegoM. Seems much more solid in the latest version r289!

    The only things I noticed is that if I change the bounding box points, then apply to entire animation(s). Then cycle through the animation frames quickly, either via clicking with mouse pointer, or CTRL + arrow keys. The bounding box/shape points will quickly flash to the previous locations, but then jump back to where I've set them. As long as they keep going back to where I've set them last, it doesn't matter. Just a slight visual bug. But goes away if I close the Animations Editor and re-open it, and go back to that particular Animation.

    One other thing. If I set the image point for the animation. If I am cycling through the Animation frames quickly using CTRL + Arrow keys. If I'm going to quickly, it will start to move the image point on the first/last frame, if I am holding down CTRL + an Arrow key, or just pressing the arrow key too quickly and reach the first or last frame. It's an easy fix, just by setting that image point for that frame again. But, it might be nice to have it so if on first or final frame, and CTRL is held plus the left or right arrow key, it will not start moving the image point in pixels.

    I just noticed it will start moving it if using CTRL + Arrow Up or Down to cycle through the various Animations on an Object as well. Which I figured would be the case. If reaching the final animation in the list, it starts moving the image point down. And, reaching the first animation at the top of the list, it starts moving the image point upwards, if the key is still held/being pressed.

    Not sure if I should submit a bug report for that. Do you think it's a resolvable thing? Or do users just need to be careful with using the CTRL + Arrow keys to cycle frames/animations, and make sure to stop when on either the first or final frame/animation?

  • It's cool, it was a rather old and subtle issue. I guess that people encountering it either could never reproduce it or just thought they were doing something wrong because it's hard to make it happen twice in a row if you don't know it is there.

    Yeah, it was super annoying for me XD. Happened with almost every animation.

    While making my game for the Ludum Dare, the main player had about a dozen animations, some with 20-30 frames. Setting up the animations took the most amount of time, because it happened over and over.

    What I ended up doing for the player object, was pin it to a player base, and disable collisions on the animated player sprite. The player base just being an invisible square sprite object, as I normally do. But, for some reason was trying to get around that. Then I just setup all the animations, and their frames. Then for bounding box, just set to auto to full bounding box, and applied to all animations. The image points... however were another story all together. I had to place them manually for the animations, and spawning of attack hit boxes to work properly.

    If that one thing is fixed, it's going to make my life with Construct 3 soooo much easier :D. I'm really excited to try it out tomorrow. It's been happening to me since I started using Construct again towards the end of last summer. I'd be following along with an online tutorial video. Test play, and it would be all bugged out. Then upon double checking, would realize the image points, and bounding boxes were doing really strange things.

    It seemed to be following what I mentioned earlier. Or just jumping from frame to frame. I was using the shortcuts that were added a while back CTRL + Left/Right arrow to move frames on this last project for the jam. Seemed like if I made a change, then swapped to another frame quickly, or just cycled through frames quickly in general the boxes/points would go haywire lol.

    I'm so happy that it's fixed. I'll give it a good run through tomorrow, and leave a comment on the post with the updated features. To thank the team for resolving it. If it's still an issue, I will update here, and submit a bug report.

    Thanks again for your responses DiegoM. I'll be sure to run it through it's paces tomorrow haha

  • Sorry about that. I just re-read through the new Beta release notes and saw it listed under the fixes as. "Animations editor: image point and collision polygon changes not saved in certain conditions". Came here to update this thread, and you had beat me to it XD

    I had let the latest version update, and download, but have not used it. Actually did so, right before making my thread here... My bad. After the Ludum Dare, I'm giving myself a break from doing much of anything today haha.

    I'll definitely, be using Construct tomorrow though. And, will give the Animations editor a thorough test. If there is any issues, I will update this thread.

    Thanks DiegoM

  • I'm not sure if this is a bug, or just a matter of Construct 3 being web based. But, I've noticed for a while now(across many new versions) that within the Animations editor. It doesn't always hold the image points I set, or the way I setup the bounding box.

    I will set either one(image point(s) or bounding box(es)) on a Sprite in the Animations Editor. Switch over to a different animation, or close it all together. Then run into issues in game, only to go back to the Animations Editor, and see that it changed back to what it was originally.

    This causes me to constantly triple check everything. Or close animations editor, save project, then double check the animations editor. I've come up with some tricks so it doesn't matter for certain objects. But, certain objects where I need it to be the way I've set it, can be very time consuming. Especially if it has many frames for the animation.

    I haven't submitted a formal bug report, as I'm not exactly sure what is causing it. Not sure if I'm just jumping around from animations/frames too quickly or what. Seems to happen often if I have either the image point, or bounding box option selected on the left side tool bar, then crop/resize the image(s). Then go to change the image point/bounding boxes afterwards. It seems like it takes it. But, if I move from frame to frame quickly it will sometimes jump back to where it was right after the resize or cropping.

    Not really sure what to make of it. Or if anyone else in the community has noticed this issue. I've seen this happen in both Brave Browser, and Chrome Browser. Both are built off the same framework.

  • > I'm in no way affiliated with Humble Bundle or GameDev Market(although I do really like their assets), and I'm sure there are a lot of the folks on here already receive emails from them from previous bundles. But, just incase you are unaware, they have a good sale going on now for some nice game assets. Well worth it, and the money goes to a good cause.

    >

    > Check it Out Here at Their Website

    >

    > Happy Holidays!

    why You Deleted My comment?

    I'm a bit confused? I don't have the power to delete anyone's comments in the community here...

  • Thanks for the quick response, Ashley

    I figured as much :). I imagined the traffic load on the servers are heavy today, which caused the outage. Especially with the Ludum Dare starting tonight, and videos going up on YouTube regarding getting Construct 3 Premium for free during the Game Jam. There's probably a flock of folks signing up and running Construct haha.

    I think it may have had to do with the Brave Browser. To be on the safe side I've stopped clearing anything related to Chrome/Brave using CCleaner. I had already disabled the Cache cleaner, along with a bunch of other options. It may have just been an issue using the local Construct 3 copy installed via the Brave Browser, rather than Chrome. It's build on Chromium, but more security heavy than Chrome, so that may have caused issue.

    I also noticed that I had one installed with Chrome(somewhere, as I didn't see the icon anywhere), as well as the one I was using for months installed via Brave. So, that may have been causing some strange conflict, I'm unaware of.

    So I've uninstalled both local copies, and just running the one installed afterwards via Chrome as of now. I hope that will resolve any issues I was having. If it crops up again, I will update the thread here. But, I think it should be solved as of this point.

  • Hey everyone :)

    Just curious if there is a way to actually use Construct 3 while Scirra's web server is down or is undergoing maintenance? This happens from time to time, and I am unable to use Construct 3. It just happened for the past 40 minutes or so, where Construct 3 would not load properly, because the server was down, or being updated.

    I have the local copy of Construct 3 installed. And, it always says that the current version is downloaded and ready to use locally in the bottom left of the screen. I was previously using the Brave Browser. I had a feeling, that perhaps that was my issue.

    So, I've just uninstalled that version through Brave. And, installed it again using Google Chrome to see if that helps. I always setup my settings over again, and use Beta releases, whenever I install the local copy(using the latest beta version on the server end).

    My main concern, is that I'm taking part in the Ludum Dare this weekend, and do not want to experience downtime if the server winds up going down again. This has also cost me many hours over the course of using Construct 3, where I had to stop while waiting for the server to come back online. I usually try to use this downtime to do other things, like find game assets, work on artwork, etc.

    I feel like I'm doing everything right. I check off the "Keep Me Signed In" option when logging into Construct. I also make sure that the software I use to clean my computer(CCleaner), does not wipe the following: Cache, Cookies, Saved passwords, Saved Forms from either Chrome or Brave Browsers.

    If anyone knows anything to prevent this. It would be really helpful, and appreciated.

    Many Thanks!

    EDIT: I just noticed that CCleaner was clearing the Session in both browsers, so maybe that was causing it.

  • I had a feeling that was the case. Thanks for clarifying Ashley

  • What you can also do, is put an extra layer above it, and use a tilemap there, with an offset of 16 pixels, or that uses 16x16 tiles.

    That's a handy trick to know :)

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brainwavecreations

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