DexRage's Recent Forum Activity

  • Hi, I'm working on a ball physics game, for this, I'm trying to implement an obstacle where when the ball (the player) overlaps it, It needs to pull it to its center point smoothly.

    From what I researched, I found that this can be achieved using either the "Apply force towards position" or "Apply impulse towards position" methods but not been able to figure out how exactly to do this.

    Following is a screenshot of what I managed to achieve till now.

    Can someone help me figure this out?

  • Hi. Jase00, Tokinsom, Thanks for sharing your thoughts. wasn't sure if anyone will respond to this post.

    Jase00 I tested it out as you mentioned, doesn't seem to work :(

    Tokinsom I think you are right, as soon as I switch over to 2.4ghz mode on PC, while running my project, the controller seems to work instantly. haven't had the opportunity to test this on Mac yet though. If I try to connect my Nintendo Switch joy-cons over Bluetooth, they also seem to connect instantly with no issue.

    Guess I would have a similar outcome if I try to connect a PlayStation or an Xbox controller over Bluetooth.

    When I faced this issue originally, I thought maybe I messed up setting up some kind of settings in my project.

    Thanks for clearing things up :)

  • One more thing, forgot to mention. I tried testing with my Nintendo switch joy cons. Surprisingly, they both seem to work perfectly on my project on both windows and mac when connected over bluetooth.

  • Hi, I'm currently encountering an unusual issue regarding my "8bit ultimate controller" gamepad when connecting it via Bluetooth.

    The controller functions flawlessly on my project when it's connected via its 2.4g adapter. However, if I attempt to switch to its Bluetooth connection, it stops working on my project for some reason. The strange part is that the controller works perfectly over Bluetooth when using it on Steam's big picture mode or playing other compatible games.

    This problem persists in both windows and mac systems. Can someone help me figure this out? Thanks in advance.

  • Yes, This is what I was hoping for. Thanks for the help :)

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  • Hi, is there any way I can bring the value of a global variable to a particular value over a period of time? For example, say I have a global variable “A” with a value of 50. On click, I would like to bring this 50 to 35 within a period of 5 seconds.

    I would like this event to be structured in a simplified and reusable manner no matter what destination and time I may determine in the future. For example, instead of bringing it to 35, there might be a point where I may like to bring it to 75 over a period of 10 seconds. Hope someone will be able to guide me on this. Thanks in advance.

  • Hi, I'm looking to make use of this plugin called "linear Gradient"

    Link: construct.net/en/make-games/addons/106/linear-gradient

    to develop a system where, when the player taps on screen, the colours in the linear gradient shift from one set to another smoothly. Does anyone know if this is possible?

    From what I checked, after you get set-up with this plugin, it gives you 2 parameters (Start colour and end colour). For each colour present in the gradient. If we change the values in the mentioned parameters, we change the colour. The problem is that I am not able to figure out how I can change these values using the event system.

    I can probably accomplish what I wanted using sprites and animation, thought using this plugin might be a more optimised way.

    also, I see that this plugin that i'm referring to is old, can any one tell me if construct 3 is still supporting it for mobile? Hope someone will be able to guide me on the mentioned points. Thanks.

  • Thanks for the update. Before, I never knew things like Hierarchy or containers existed in Construct 3. You have been a lifesaver :)

    sorry for the late reply by the way, for some reason, the community section of the portal was down. I think Scirra just brought it back online.

  • Hi, is there any way we can create 2 or more instances of a single sprite in construct 3?

    In the project that I'm working on, I have a platform where the center part is transparent and it moves left and right using “Sine” behaviour. Behind this platform, I have included a thin dotted line so that the player understands how far the platform will be moving.

    To hide this line as the platform moves on top of it, I created a new layer below where the platform is located, moved the thin dotted line sprite to this layer, created a white sprite (mask) in the shape of the platform in this same layer, applied “destination out” for its blend mode, then applied “force own texture” on the layer and finally, “on start of layout”, I create and pinned it to the platform using events.

    As such, if I try to duplicate the main platform, the mask only applies to the first instance. Any thoughts on how I can make/ call other instances of the mask appear if I create more than 1 instance of the main platform? Following are a few screenshots to better explain this.

    I tried looking into other posts that discussed the same problem, but they don't seem to address the issue that I’m trying to solve. Hope someone will be able to guide me on this. Thanks in advance.

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  • Thanks for the update. Unfortunately, I'm new to construct 3. will you be able to provide me with any kind of examples on how I can get this done?

  • Hi everyone.

    I've been working on a top-down tank game that makes use of the 8-Direction behaviour for player movement.

    Additionally, I'm using animations to precisely determine the direction the tank would be facing when the player hit's the arrow keys.

    Following is the screenshot of the events that control this.

    The issue here is that the tank sprite turns instantly towards the corresponding selected direction. Instead of this, I'm looking to incorporate a system where I would like the sprite to rotate smoothly in 40-degree intervals towards the direction the arrow key is being pressed. For example, if the tank is facing up, and the player presses the down arrow key, I want the tank to rotate smoothly in 40-degree intervals until it faces down and then start moving. Hope someone would be able to help.

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DexRage

Member since 16 Aug, 2021

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