Hi, is there any way we can create 2 or more instances of a single sprite in construct 3?
In the project that I'm working on, I have a platform where the center part is transparent and it moves left and right using “Sine” behaviour. Behind this platform, I have included a thin dotted line so that the player understands how far the platform will be moving.
To hide this line as the platform moves on top of it, I created a new layer below where the platform is located, moved the thin dotted line sprite to this layer, created a white sprite (mask) in the shape of the platform in this same layer, applied “destination out” for its blend mode, then applied “force own texture” on the layer and finally, “on start of layout”, I create and pinned it to the platform using events.
As such, if I try to duplicate the main platform, the mask only applies to the first instance. Any thoughts on how I can make/ call other instances of the mask appear if I create more than 1 instance of the main platform? Following are a few screenshots to better explain this.
I tried looking into other posts that discussed the same problem, but they don't seem to address the issue that I’m trying to solve. Hope someone will be able to guide me on this. Thanks in advance.