Hey, thanks for taking the time to check out my game!
When it comes to releasing games, there's no one-size-fits-all answer, but for mobile platforms, especially with the intense competition, I'd recommend considering a free-to-play model with ads or in-app purchases.
While I opted for a premium release with "Incessant," I must admit, if I were to do it again, I'd likely explore the free-to-play approach given the current market dynamics.
Interestingly, right after the release, I was not that happy about the game's performance revenue-wise. As such, I engaged in a discussion on Reddit seeking feedback. It was quite an eye-opener and, in hindsight, a valuable learning experience.
If you're interested, here's the link to the discussion:
reddit.com/r/gamedev/comments/183e88f/my_first_solo_developed_indie_game_failed_request
Feel free to check it out; it might provide some additional insights for your own game release strategy. Best of luck with your game on the AppStore!