Hi,
I'm stuck with a simple problem. I'm trying to implement a system where, when "Sprite A" overlaps "Sprite B", the Sine Animation that I added to "Sprite A", gets disabled and then gets re-enabled after 2 seconds.
At this time, before "Sprite A's" Sine Animation gets re-enabled, Say a different Sprite "Sprite C" collides with "Sprite A", I want Sprite A's" Sine Animation to remain disabled.
Does anybody know how I can achieve this?
Following is a screenshot of the event system that I developed for this. it doesn't seem to work As intended. no matter what, It keeps moving. Hope someone will be able to guide me on this. Thanks in advance.