fr0z3n's Recent Forum Activity

  • Thank you very much zenox98 found the link for my license in the store

  • I havent use construct2 in some time and no longer have the computer it was installed on or the license.. So i was wondering how I go about getting my lecense sent to me ??? thanks

  • How do i know what version i am running and if its the latestes... I havent used this in a long time so need to get the rust off...

  • That was a pretty simple thing to accomplish..

    Have you tried something like this.......

    Took me all of 1 minute to do this

  • Liked it and yes it is a bit hard using the mouse lol but still fun to play

  • Nice game... I was thinking of making something like this but I guess you beat me to it lol nice job

  • Thanks everyone for the good reviews. If it looks like something people would enjoy i am going to release it on google play for android

  • katzin

    The platform behavior has a double jump option just need to enable it. Also had to adjust jump strength so the squirrel would not be able to jump out of the top of the screen

  • hmmm i have had over 30 people play this and never had errors or problems.. glad you found something.. Please give me screen shot and all other info you can

  • Hey everyone. This is my first game took me about 2 days to complete but its still pretty neat little game. Let me know what you all think. Also if it gets good reviews I have it ready for android release too. It looks and plays really nice on my phone <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Anyway let me know what you think ...

    Thanks everyone....

    https://www.scirra.com/arcade/other-gam ... -daze-6330

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  • could you give your tanks an instance variable such as a number and do the same with the barrels. Then when tank # 201 is destroyed then barrel 201 can be destroyed too..

    You could also use Pin behavior and if the barrel is pined to the tank then it will be destroyed...

  • Ok I figured out a way to do this..

    when my line is created I set the position to the first pole and pin it there. Then i set the width to the distance between (pole1.X,pole1.Y,pole2.X,pole2.Y) then i just rotate the line to pole2..

    I figured that out on my own I must be getting better at understanding this engine

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fr0z3n

Member since 6 Aug, 2014

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