fm4fanAT
Yup I thought of that after i posted lol I do the same thing just wasnt thinking at the time lol
Not sure that is possible.
What you can do is set your npc on layer (0) and your building on layer (1). then when part of your npc is overlaping the building it will be behind the building since it is on the lower layer...
Dont see anything in your code that tells it to begin fade???
Can you upload the capx this looks like a pretty easy fix
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Keyboard - On Left Arrow Is Down - Player Set Mirrored
Pretty simple to do....
I had same kind of problem with a game i am working on right now.. I eventually done away with pathfinding because of the issues I was having. I ended up using the bullet behavior because it is smoother and I have more control of it..
If you figure anything out let me know I would like to use pathfinding if it works correctly...
Try something like this.....
Why couldnt you do something like when the game starts they name the character to "WolfMan"
In the Character Instances have an instance for name..
When character is created set name to your textbox....
I cant post my videos I guess i dont have enough reputation points
Im not using pathfinding because on pathfinding arrived there is to much of a delay when the player needs to change directions. I am using the bullet behavior so bullet is always active and changes angles with out having to stop...
I almost have it worked out now... thanks
your welcome just glad i could help...
Why not try making some solid objects putting them where you need and set the opacity to 0 so they cant be seen by people playing the game ????
On start of layout create player ... Should give you your basic player information ...
Member since 6 Aug, 2014