fr0z3n's Recent Forum Activity

  • Use the Bullet behavior and Pin beahvior. On collision with object disable Bullet then simply pin to object position and angle. Pretty easy to do....

  • Yup the way I explained is about the easiest way. Hope it helps you....

  • what does your code look like? You should be able to accomplish this by simply comparing the Y values of your sprites

    Player Old Y value > Player New Y value then you need to move your other sprite since the Player is moving up on your screen. Is this what your trying to accomplish????

  • Im fairly new to using construct but have made a couple simple games that require storing attributes and I found using instance variables is the easiest and most reliable way for me.

  • Well its going pretty good so far. Now Im getting all the different plays in the play books. This is pretty tough i have about 100 different plays and each one the dots have different assignments. Drop back in pass coverage , rush the passer , press man coverage on the outside.... Its gonna be a pretty killer game when and if I get it done. Im gonna try to have a demo ready in a few days with just a couple different plays for offense and defense so I can get some feed back from folks...

  • arcab072081

    Wow i had a brain fart. I just set the max angles so as not to run backwards or lose yards thanks for the idea !!!

  • arcab072081

    I was gonna try that approach but in turn the RB could end up running the wrong way on the field.

    Im still working on this I will figure something out hopefully soon

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  • Im gonna try that now .. Will let you know how it works out

  • Ya that is pretty much what I am doing. You create your players with certain attributes that can be modified through out each season by training speed , strength , blocking , spin , catching , throwing power ext...

    The game will run will in auto mode and plays called based on your playbook and game situation for each down and distance and what quater you are in and how you want to manage a lead and so on. Its gonna be pretty sweet when i get done.

  • What im doing is making a football game with dots. My problem right now is the movement. I have tried using pathfinding but when the RB arrives it has to stop turn and then proceed to the next node. Just doesnt look natural.

    I am currently trying to use the bullet behavior it works nice since the bullet doesnt have to stop. When it reaches the 1st node it rotates toward the 2nd without having to stop witch looks a lot better and smoother. The only problem is there is no way for me to make him try to avoid the defenders.

    If anyone has any suggestions on what i should do or a better way to do this please do help.. I will give credit when and if this game ever gets released

    Thank You....

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fr0z3n

Member since 6 Aug, 2014

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