Rable's Recent Forum Activity

  • Oh sorry, I misunderstood the idea. That's worth a try. :)

    Thanks!

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  • Hi everyone,

    This bug has been reported to me during iOS QA:

    The application was launched on an iOS device and the multitasking menu was opened. It was observed that the sound of the application keeps playing when the multitasking menu is active.

    Expected:

    The sound should stop playing when the multitasking menu is opened and then resumed when entering back in the application.

    Any idea how I could solve this bug?

    Thanks for your help!

  • Thanks, but if that means the game will not be fullscreen during the time where the name is selected, it will look very unprofessional, so this isn't an option.

  • Setting the game in fullscreen again doesn't work. :(

    Any other solution which wouldn't need me to change the keyboard system?

  • Thanks for the suggestion. I didn't try to ask for fullscreen again, so I'll try this first.

  • Hi everyone,

    After the player names his character, I have some part of the Android software overlay staying visible until they are manually turned off.

    Video:

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    Any idea how to get rid of this?

    Thanks in advance! :)

  • Thanks for the replies, guys, and sorry for my long response time.

    You are both right, I've been able to solve the problem by getting back to an older NW.js version. The problem actually came from the Steam4C2 plugin.

    I got to get back to NW28 version actually. Just check the list of supported versions in the "your download" section if you get that problem too : scirra.com/store/downloads

    Thanks a lot!

  • Thanks for your help, Asmodean . I added you to the special thanks of the game.

    I did exactly what you said, and I'm not even getting a black screen on the win64 version. However, I launched the win32 version, got a black screen, hit F12 and got this:

    Looks like the problem comes from the plugin Steam4C2, and I'm investigating it.

    Hopefully I'll find a solution there.

  • Thanks for the suggestion Asmodean , but it sadly doesn't work.

    I tried:

    - Renaming the folder, then launch the game again

    - Renaming the newly created folder, then building again, then launching the newly created build

    - Deleting every folder then launching the newly created build

    None of the 3 works. :(

    The game will still not launch (not even a black screen, just nothing at all).

  • Hi everyone,

    I have a problem with the NW.js exported version of my game Healer's Quest: it just doesn't launch at all. The game works great when previewed with NW.js in the editor, but once exported, nothing launches.

    More deatils:

    At first, I was using C2 r265 with an older version of NW.js, probably from around the end of 2018.

    When launched from Steam after uploading, I just got a thin red line in the HTML5 default launch screen and nothing else.

    When launched from my desktop, I had this error message:

    So I downloaded r267 and the latest NW.js version (from March 15th), and it's not better. Nothing launches at all, and no error messages are displayed.

    I tried the exported version on 2 different computers and had the same result.

    I tried 2 more things:

    1) I created a blank project with just a colored square and exported it. It worked.

    2) I exported an older version of Healer's Quest which has been succesfully build and uploaded and played on Steam in the past, and it DIDN'T work (game doesn't launch)

    So it seems like there has been some kind of regression from last year's ability to build with NW.js...

    Is it a known problem?

    Any solution to this?

    Oh and by the way... I absolutely need to publish this update on April 17th for the 1 year of the game's release, so it is quite urgent. ^^'

    Thanks in advance for any help or information!

  • I tried your solution Ashley , but it doesn't seem to work.

    Here is what I added into my code:

    I also manually changed the index.html after export to specify that the background should be white.

    And here's the result in the simulator in Xcode

    As a point of comparison, here is the desired result, the one I'm getting when exporting the Xcode project directly from C3:

    As you can see, not only the background on the side is black instead of white, but on the C2 version the height of the layout is smaller. In the C3 version, the black horizontal bar (home bar) is inside the layout, while in the C2 version, it is below the layout. Maybe that's a hint about what's wrong?

    Thanks again for your help and if I'm doing something wrong, it would be nice to tell me what I should change to make it work in C2 like in the version exported from C3.

  • Thanks a lot, Ashley!

    Trying this solution right now!

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Rable

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