na_irichards's Recent Forum Activity

  • In short, it's because consoles don't support HTML5 games. It's a shame as the technology works brilliantly, especially with the latest features like WebGPU, and JavaScript performance is extraordinary these days. If consoles did support HTML5 games, we'd add support for consoles at no additional cost.

    However with no HTML5 support, the only option is to rewrite the entire engine in technologies that consoles do support. This might even end up needing a rewrite per console platform. This is a project that would probably take several staff working for years to get anywhere near full compatibility, if it's even possible - browser things like iframes and the HTML Element object with custom HTML and CSS may never be portable. That would be hugely expensive to the company - and a huge loss if it wasn't compensated by a corresponding vast increase sales - and mess up our whole single-codebase strategy that has worked so well for many years (and which I think is a large part of the reason we even came this far).

    There's tons more to say about the subject, and I totally get it that people are very keen for this, and I'd do it if I thought it was realistic for us. But for the time being I think third-party porting services is a pragmatic compromise. What would really make it realistic is for consoles to support HTML5 games. The more people who push console makers for that, the more it will help incentivize them.

    Way back in the days of the Wii U era, nintendo released Nintendo Web Framework, allowing web games to be published on the wii u. The only problem is that nowadays that's incredibly outdated from the current web, and probably not worth bringing back for them so late into the switch.

  • Huh, didn't think of that. Thanks! I'm not the brightest of game devs.

  • I see this question everywhere, but every time it just says to use rotate layer. I have about 20 layers I need to rotate. Any bright ideas that could save me putting down 20 events?

  • I want to have the GUI for my game not be all screwed up when I set the layout angle, and setting all the layers in my project to rotate is not preferred, any other options?

  • If there isn’t one for c3 on the asset store there probably isn’t one. If you like dealing with JavaScript then with scripting it could be possible to use some js physics library.

    Anything in particular you’re wanting to do physics wise? I have no interest in JavaScript in C3 or the c3 plug-in sdk but I do like event based physics.

    See, the problem isn't really the physics, it's the way they're simulated. I think it's OK to do what C3 does with it's physics if, you know, it actually updated every frame and worked with position setting. It just doesn't work as well as I've heard your's did, or any other behavior did. I might think about doing this in an engine that, you know, has a built in physics engine. I love C3 to death, but the lack of physics makes it really annoying to make the game I want to.

  • Thanks you all, I'll look into all of these!

  • I didn't know where else to post this. I've been searching for so long for some alternative to Box2D, but I haven't found a thing. I heard about ROJOhound's port of Chipmunk2D, but that isn't being updated anymore. Anyone have anything? I can't find any results on the web, and I'm starting to lose hope. Please? I'm starting to go insane over this.

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  • I feel like I tried that before, and it randomly worked the second time. Thanks.

  • Don't worry about the top row unless you think you're going to have shapeless recipes (recipes that can be crafted in any arrangement). You can probably do this in an array, but you would need to assign a key in a dictionary or smth. This is all theoretical tho, you'll have to experiment a bit.

  • In MC, the game stores the crafting recipes in a JSON file that uses characters to make up the 3x3 or 2x2 grid, it looks smth like this:

    I'm not sure if you could replicate this in C3, but this template is used in each file for each recipe

  • So I've been digging around for a while now and trying to find alternatives to set position for a good bit now, and haven't found a thing. I'm using the default physic's that C3 offers, any suggestions?

  • I already have all the sprites and animations for it, as well as the objects, but I can't get it to work properly. I'm asking here just in case anyone has a better way of doing this. This is what the code does.

    Thanks in advance.

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na_irichards

Member since 12 Jul, 2021

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