Hi,
I just finished creating an inventory system for my survival game and now I am moving on to a crafting system. I don't really know how to approach it. My inventory system is centered around sprites with different animations, frames, and instance variables that make them the specific item they are. The animations help to show what category the item is (resource, tool, armour, or food and drink). The frame is the the items ID within their respective category. The instance variables show specifics such as amount of item in inventory or resources and food and drink, and durability and damage for stuff like tools and armour. To me, my item system seems a little complicated, so I am stumped on how to build a crafting system with this. I would like the system to be like minecraft's crafting system but i don't know how to pre make recipies. The inventory system uses inventory slots that have instance variables that carry each specific item's information when they are in the specific slot. Does anyone have any advice or ideas? If you need any more elaboration please ask