Deanomyite's Recent Forum Activity

  • I have been using trultz example for currency (comma4). I don't have any idea how to make the commas work past trillions though. I'd like to get it to work until it hits scientific equations if possible. Anyone out there able to help me out please

  • I have no idea what is going on. I deleted the offline.appcache and tried uploading the update to kongregate but it still won't even show in preview the files I just uploaded. I don't know if it's something changed on kongregates end or something with construct 2. Anyone else out there having this trouble? I've contacted kongregate support and they said they can't help me with debugging my game or something to that effect.

  • Aphrodite could you explain why you think that is the problem/fix? Could you maybe explain what changed to cause my old way to no longer work.

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  • I have used the above to get Kongregate to grab the newer files but recently it started giving me a black screen. I was wondering if there is anything else I could try now. As far as I know I have done nothing different to the index.html or anything else. Only change that has occurred is upgrading to newest (stable) version of Construct 2.

  • I tried what you suggested and it still uses the old cache file on Kongregate. I know it says it takes up to 15 minutes to clear old cache but it never does. Anyone else have a clue on what is going on?

  • I was wondering if anyone else has had a problem lately getting Kongregate to load the latest updated files. By changing script src="c2runtime.js" in the index.html to something like this script src="c2runtime.js?Version2" used to work to force it to load the newest files but when i try it now I get a black screen. I just updated to the newest Construct 2 version and was wondering if it is a bug there or something changed with Kongregate?

  • thanks again you've taught me a lot

  • I do have 1 question and maybe you'll see it too. On each achievement it should lower the time to fill bar to half of var_period. When i change var_period more than 2 times or so the bar doesn't seem to fill any faster. Question is, can I use a variable to raise the +1 that sets sprite.width and still use var_period? or would that throw the sync off?

  • wow so simple compared to all the crap i was trying. thanks

  • I have been trying to figure out how to fill a 100 pixel bar in 2 seconds and have it reset to 0 and start again. I can almost get it but the time seems a little off. I also want to be able to adjust the time later with achievements. I am making an idle game and every 2 seconds money is added to my total money. With achievements it should be able to cut the 2 seconds in half and become every 1 second. The only info i found on the forums helped but didn't explain how they came up with the answer they did. if i didn't explain myself well enough just ask and i'll try again to get my question across.

  • Thanks for the views. I figured it out after 3 days of fiddling with it. It was the arrangement of actions and the condition on the button. Investment, greater or equal was needed instead of progress bar progress if anyone ever has the same trouble.

  • It works the way I want for maybe 3-4 clicks then it just stops registering in the progress bar. I might have instance variable on the wrong thing idk. I have also noticed that i can get the first credit for 1 money when it should cost 10 mil. I haven't been able to figure out how to correct that and was thinking it could be what is throwing everything off. what I am trying to get working is having textbox.text show cost for the next total money amount to fill progressbar. Also having the progressbar max increase by 12% each time it is filled and restarted. Cost and progressmax should be the same. I don't explain very well so if any questions i'll try to answer

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Deanomyite

Member since 30 Jul, 2014

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