Deanomyite's Recent Forum Activity

  • update: I changed nothing and now the save/load with keyboard is working for me. IDK what was going on

  • If i knew how I would probably do that. I've searched on and off for 2 days before posting this and didnt really find any tutorial that "showed" exactly what i needed to do.

  • thanks for taking a look. i can't figure out why it's not saving for me. I'll try making buttons and see if that works

  • hope this works

  • I've read and tried the tutorials on saving. I tested the save, load with the ghost shooter tutorial and it worked BUT when i uploaded it to Kongregate it no longer saved. Now with a new game i am working on I can't get save to work even with Run testing. I used the keyboard on S clicked save to myfile. keyboard on L clicked load myfile. I am wondering if i need to do more than this to get the saves to work and if so what? My new game is a clicker/idle type game with buttons so not sure if that causes me to not be able to save with the keyboard controls.

    Also is it possible to get system every x seconds to save game to myfile. I'd tried that coding but doesn't work either. i'd prefer this type of save if anyone can explain or point me toward an explanation a beginner would understand. thanks

  • ok and since you posted that about round and the others i do recall reading about them now in the manual. It's just so much easier getting the answers like this because half the time I don't even know what it is I need to look up thanks again

  • ok I don't know how I got it working but it is. Now I need help getting the Numbers to round up to next highest so i don't have 27.358823 as my total money.Also is there a way to get the price to show up inside the button and update there? I haven't looked for these answers yet but you seem to know what you are doing and would save me time. thanks for the help so far too

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  • What you wrote makes sense to me but trying to implement it isn't going well. I wrote System|variable name = 25=25*1.05. is that what i needed to do if i was trying to make $25 increase by 5%?

  • I have a button set up that I want to increase it's cost each time it is clicked by maybe 5%. I've searched but can't find anything on it anywhere. Right now i have it set at a fixed cost and have 10 sub events to allow it to be clicked 10 times but I also want it to be clicked as many times as they have money to buy it. I'm not looking for someone to do everything for me, only point me in the direction needed. thanks

  • I figured it out and Thank You so much for the help.

  • I am really new to all of this so can't even figure out how to provide the capx. the best i can do is write it out. global number Money =0. 1) Event: System/ every 1 second, Action: System/ add 1 to Money. Text / set text to "Money: " & Money 2)Event: System/ Money equal or greater than 25, Action: Button2/ set visible 3) Event: Button clicked, Action: System/ add 1 to money 4) Event: button 2 click, Action: System/ Subtract 25 from Money.

    I hope you can help from what i provided here because I tried what you said but couldnt see any way to make an event stating if "bonus" = 1

  • i have a global variance named Money. I have system adding 1 every 1 second. I have a button to purchase an upgrade that is supposed to add 100 to the "Money". Now the part i'm stuck on is I want that upgrade to continue adding 100 to the global variance every 5 seconds after the upgrade purchase. So I get 1 money every 1 sec and 100 money every 5 secs, if i purchase another upgrade it should add yet another 100 to the Money count. I've searched here in forums and youtube videos about Looping but I haven't seen anything that shows what I need to make this work. Can anyone point me in the direction I need please?

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Deanomyite

Member since 30 Jul, 2014

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