Deanomyite's Recent Forum Activity

  • ggibson1 or anybody else that can answer. I have the FormatCurrency working. The problem i need help with is when I load the game there are no commas in any number until the number gets a decimal point in it. I have a button that costs 100k and the only way i have been able to get the commas to show is to *button cost by 1.11111 or some long number instead of just 1.12 that i want. As soon as the decimal place is added the commas appear. I don't understand RegexReplace enough to even try and figure this out on my own. I want to use this because all other examples i've found use way to many events just to get commas in numbers.

  • I gave up on the array for now and just made the monsters lvl up and get hps for each level. Thanks for the advice I'll see what i can do with it. I'd still like to see someone post an example of the array though just so i'll know how it works.

  • bumping in hopes of a reply

  • What I want to do is get the array to choose a random sprite object to spawn. I have searched for examples but haven't had luck finding anything that I can make sense of. I want row 1 of the array to pick from 5 sprite monsters to spawn for game level 1-10. Then I would like the 2nd row of array to pick from 5 sprite monsters for game level 11-20 and so on. I'm not even sure if this is what i need to get this to work. If anyone can give me an example of how this can be done it would help me understand way better than reading from manual or tutorial. I will add my .capx that I want the array added to. Right now I have a function spawning the monsters but I can't get it to spawn certain sprites for certain levels.

  • ok thanks and that makes sense once it was pointed out to me. I was trying to figure out a way to use a function and wasn't thinking about globals as an answer.

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  • I'm looking for an example of a simple battle/fight system. I don't know exactly what to search for and the words i've used haven't helped. I have the hero and 1 monster at a time that I want to exchange damage. The system I have made works but starts as soon as the layout begins and I don't want it to start until the attack button is pressed or monster attacks. I also want to be able to stop the fight at any time and run away without a new monster spawning. Any suggestions or pointers to tutorials or capx would be very helpful

  • Thanks. I have done searches in manual and tutorials but didn't see anything about it. Any tips on hunting things in manual if you don't know what it is called that you are searching for. I've ran into that problem a lot. Example would be this: I did search for reset clear textbox and got 3 returns..

  • I have a battle text going to textbox and I want it to clear/reset the textbox text after each battle. I'm guessing it is simple to do but I haven't found any info on how it is done.

  • thanks. I was making it harder than it actually was and knew it

  • My game loads and begins by keeping a count of money earned which is $1 per sec. My question is How do I use a start button to make the game wait until it is pressed to begin counting money. I tried When start is pressed system every sec add 1 to money but that just makes it so start has to be pressed to earn anything. I'm sure it's so simple to figure out but i found no help on forums or tutorials

  • Might be why I am having troubles getting new version to update on Kongregate

  • thank you this solved my issue too

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Deanomyite

Member since 30 Jul, 2014

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