ex32's Recent Forum Activity

  • tiled background 4*4 pixels works nicely, thank you but i dont see any difference in Memory usage. I created 1 tile background 4*4 pixels , made it wide , and it uses 4.9Mb of memory , and then i created image 2048*2048 , and it uses 4.9MB of memory , i am confused

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  • ok i cropped the bezier curvy floor , and the rest below is tileable background. but the problem is , there is a white line in between the tileable tiles? what do i do now?

  • Ok by reading this article , i imediatelly set up OneDrive forlder with 3 more backup folders and set up construct to do 3 backup. Thank you for your bad experience that saved me

  • Thank you , i will try both options .

  • Hi i was thinking about how to construct my game level for best eficiency and performance on mobile phones. My game ground(floor) is only black, 100% black. The resolution of each tile is about 1280*300 pixels(not a squares but shapy bezier floor. Well but it look it is waste of memory if the tile is only black and the resolution is so big. so i was trying to find way how to put the level together with using only one black pixel, but then it would take me ages to recreate the shape of the tile with only one black pixel. So it would be super great if exists some plugin that will copy one pixel over the shape of the tile. Anyone experienced such thing?

  • Hi, is there a way to use physics with the platform behaviour , or the only way is to use physics platformer ? So if i decide to use physics , i wont be able to use solids and platform behaviour , is it correct?

    or maybe somene know how to use solids and simulate some falling blocks and such things?

  • Same here R250 , windows 7 32 bit . Without license file it works good

  • Hello i would need an advice. I want to create a complete level of my game in 2d painting software and than send it to construct2. I will paint the whole game level in photoshop or similar software. After i finish painting i will have to cut the image to many small pieces. But after exporting i will have to put it all together and this is gonna be a big puzzle for me because of all the different peices. is there a way to export all pieces from painting software and automatically put them together in construct 2?

    thank you very much for you help my construct 2 friends.

    And one more question. Is the game gonna be more performant if cut the level into 32x32 or 64x64 or even more?

  • Thank you very much for all your music and textures, really helpfull and i will credit you with BIG BOLD FONT

  • Feel free to study the sandBOX too, it's open, free and give you a good start to learn the basics, like I did when learning from it.

    What SandBox did you mean?

  • Thanks , i will try all above solutions

    This engine doesnt have the complexity of that or other game engines. If it had much more features i would be considering subscription model. Particle collision? more behaviours , keyframe animation editor? construct hasnt have it. Even Buildbox has simple animation editor. And it is new engine maintained byt not 100 people. I dont get it , you say spriter and such is the way, not at all. I am very dissapointed that you wasnt able to integrate simple keyframe animation editor or add collision to particles, without worry of performance. Pc can handle a lot. There is much more. If i was you i would not even think about subscription without such "basic" features

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ex32

Member since 29 Jul, 2014

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