Hi i have created particle blood similar to broforce , the only thing is i need some collision with the ground. The particle count is 250 particles. If i created the same effect using bullet , meaning 250 bullet objects , what would be the performance? This is for mobile game. Thank you
Thank you very much , All your answers , solved the problem.
Hi thank you. I want to use values because i use many animations on my player. I have walking , walking shoting, shoting idle, running , running shoting , jumping , jumping shoting, crawl, and so on and it seems too complicated use arrows.
Hi, i want set walking animations from the value of platform movement. But it is always positive value. If i move on -X a set it to Left and on positive X a want to set it to walk right. How to do this , because the platform value is always positive number. And i dont want to use pressed arrow keys and such. Thank you.
You have to make your condition an 'or' block before adding another condition. Dont forget to click on the whole condition (on the very left of the block).
Thank you very much.
Hi i would like to make two On collision conditions and use it as OR. But when i want to add another on collision , the option is not there , only overlapping is there.
here is what i want to archieve. Cube is on collision with button OR hero is on collision with button. But i am unable to do this. Any solution.
thank, you guys, it would ne easier if construct had Disable touch input function
Hi, i have Arrow set to change angle exactly 90 degree when touched, but when you touch again before the tween ended, it will rotate again but will not keep the 90 degree angle anymore. How to fix this please
thank you , i will try harder
Hi i would like to create this blood effect as it is in this tutorial. Unfortunatelly the tutorial is for another engine, which ib am not using . Would it be possible create something like this
https://youtu.be/UaMzKJF7ztA?t=30
Hi i want to create a rolling ball game , but i dont want to use physics and such. I want simple platform behaviour , and the ball will have rolling animation on it. And when you go faster the animation will adapt accordingly. How would i do this please?
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you have to dragem up otherwise it wont work , thanks
Member since 29 Jul, 2014