I have been messing around more with Spriter and wanted to take advantage of the events, tags, and variables that can be added to the animation.
I am able to get the Events to trigger in C2. I also am able to get Tags to work. However, I am having issues getting the correct variable value when Events trigger.
What I want is to have the Spriter animation variable change throughout the animation. The first 1/3 of the animation it will be 3, then 2/3 it will be 2, and then the rest it will be 1. In Spriter at each event key frame I have the variable active and is setting the actual value. I do it like this:
time 0 value 3
time 334 value 2
time 667 value 1
When updating a text box in C2 upon each triggered Event I am not getting the expected 3, 2, then 1. Oh, and it looks like the animation needs to stop then play for the trigger at time 0 to fire. It does trigger if its repeated.
Does anyone have a simple Sprite file and capx they can share that shows what I am asking?
Thanks!