Found yet another bug with this program. If you have triggers such as sound triggers or event triggers and keyframes (presumably during the same time as a trigger) with the easing curve set to "instant" the triggers will activate many times. You can test this by just making a CAPX with a sound real quick and trying it, but if you really need a CAPX we'll try to get one over when we can
I really just wanted to warn the public of this because it caused us endless amounts of grief, I debugged the game, plugin, SCON file, and SCML file, possibly in that order, I don't even remember anymore, and I only found the issue by using super-old-fashioned debugging methods I've been using for almost half my life, lol. It should have been much more obvious, but sometimes when you assume two things are unrelated, or make changes you *think* are small, surprises come up. XP