Anonymous's Recent Forum Activity

  • I am planning to make my own RTS game with Construct. A game that will be set in imperial age

    Planning is already in the process. But I can't achieve this without support, is there anybody willing to aid & help to write a RTS tutorial in Construct?

    Any help will be greatly appreciated

    Regards

    Xzalion

  • Were can i get great 2-D Sprites (FREE) i've google & simple just couldn't find any thing good

    hope i get any news

  • Hi!

    I am planning to do a little sandbox to play around with pattern creation, random landscape generation and so on, kind of an RTS-type sandbox-game (maybe it will evolve into a full game over time).

    For that reason I want to create a tiled landscape (isometric angle of view). Something that looks not exactly but alot like this in the end (I made it to visualize the style) :

    <img src="http://www.strongground.de/bunker/images/diorama.png">

    My idea is to use an array, where the data for the level is stored (and later randomly generated before being stored into the array). My first step would be the generation of a terrain with an array like this:

    int Matrix[4][4]={{1, 2, 1, 1},
    	  		       {2, 2, 2, 1},
    			         {1, 2, 1, 1},
    			         {1, 1, 2, 1}};[/code:2ne1qc45]
    In this small example, it would be a tiny map with 4x4 tiles, of which tiles with identifier 1 are desert-tiles, and 2 are grass-tiles. Like these: <img src="http://www.strongground.de/bunker/images/tile_desert.png"><img src="http://www.strongground.de/bunker/images/tile_grass.png">
    Then, according to the array, different sprites would be placed, another problem because I don't exactly know how to dynamically place sprites yet.
    
    So much for my first few questions (although not directly asked). You think you can help me getting this to work? : )
    
    Best regards,
    No?l
    

    Hey this looks good, the one guy you should ask is Vdrake he seems to know this RTS stuff well

  • Don't thank me, thank Chrisbrobs in the thread, he put it together.

    well ... if it wasn't for you that give me the link, i would never got the manual

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  • God it's Sagal sorry it just made me see red after second time "segal". And didn't say it was hard just a bit curious about stuff and you could have searched for that.

    If you find me rude then consider your previous merits, I don''t forget easily...

    & i don't easily forgive ...

  • Manual for construct:

    See ...!" segal was this sooo hard, thank you very much arima

  • Yes! Buy books for every one of us with the millions you will be making

    EDIT

    Wohoo 500th post

    Who said anything about millions segal? i don't like millions but i like "VERY" much trillions

  • Hmm not to bash you or anything but weren't you releasing, probably the first commercial game in Construct? And so on? Just curious nothing else, lookin forward to see it.

    Go & look on construct about Glypso Wars. the Demo will be free, after that you need to pay for the versions

  • Have you seen the Wiki? http://sourceforge.net/apps/mediawiki/c ... =Main_Page

    Lots of useful information there

    Not really, will go & check it out

  • This is to Ashley

    Is there any manual for construct? if so i need one please & if there isn't please consider it, not only will it increase construct's traffic but also make people understand the overall program

    This must be taken into consideration Ashley. & i hope you can make it otherwise I must assist in the documentation aid

    Regards

    Xzalion

  • I recently had to reinstall everything.

    Honestly its amazing how quick you can develop things with Construct.

    What is this an RTS?

  • I was just wondering how could i make rain in my game, i am busy with an side scroling game like mario bros etc, & i would like my game to have rain in it! any ideas how can i make it? any cap file would be handy as well

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Anonymous

Member since 19 Feb, 2014

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