Arrange all these objects on the layout to match your game design vision.
Because this combat engine is an "In-Game Module" (IGM), it has only one layout and is easily inserted into any gaming genre or RPG adventure. The menu buttons control its gameplay states. At first, the button's label tells the gamer to make a wager. Then, click the "Deal" button. The only information you need is the avatar's "Cash on Hand", but only if you want to include placing bets.
But we're getting ahead of ourselves ... we need to start building a deck of cards!