Creating "Card Decks" in Construct

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.c3p

buildingacarddeckprototype.c3p

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.capx

buildingacarddeckprototype.capx

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Published on 31 Aug, 2024. Last updated 2 Sep, 2024

Let’s start our new C3 project. I'm paraphrasing from the workshop's Part III "Building Combat Engines for Browser Games" (Construct3 chapter).

We're not finished just yet; we should complete the project's metadata. Even if you completed the information in the initial "New project pop-up", we still need to enter more information than that. When your new project opens, click on the project folder in the Project Bar. You'll find more "project properties" to fill in on the left-hand side. The minimum we should have is:

  • Our project's name -- I'm calling mine the "Creating & Shuffling Card Decks" since it was created as a bonus tool to combat engine (CE) #1.
  • Set the window size and layer size to 800x500 with a margin of 50x50. I use 800x500 because it is a "Golden Ration". Why I use the "Golden Ration" is fully explained in the workbook.
  • Insert both "Touch" and "Mouse" for our gamer's input. (You might also include gamepad and keyboard inputs).
  • Insert "Audio" for any theme music and sound effects (aka "SFX") you like.
  • Insert "Function" for optimizations which we'll discuss shortly.
  • Insert several more objects: a button to shuffle our card deck, and another button to display that new shuffle.
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