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Weapon System is a Construct behavior that serves as manager of weapons and their properties.
Level is a Construct behavior that serves as a tracker and manager of experience points and experience levels
Globals 2.0 stores and group variables. You can also load and save data (variables) from/to JSON files.
Global plugin that allow for relatively easy and efficient implementation of an in-game inventory system
Spritefont+ from Construct2 in order to use for migrating to construct 3
Launches inapp review dialog.
Converts a tiled background in a 3D cylinder.
Tweakable and easy to use effects for your projects.
RainbowRex behavious
Converts a sprite in a 3D plane with animations. (Requires SimpleThree and SimpleThree_Camera)
Converts a tiled background in a 3D box or a plane. (Requires SimpleThree)
Discord Rich Presence. important: read the documentation tab for installation.
Easing effect for absolutely ANYTHING: transparency, volume level, effect parameters, animation frames, you name it. Pick from pre-defined easing effects or define a custom easing function
Makes Sprites become Fake 3D sliced objects
Represents weapon logic with a bullets stock, bullet clips, shoot/reload times and bullet instantiation.