Info

Statistics

  • Download count13,192 total downloads
  • Latest download count 474 downloads of latest version
  • Average download count6 downloads per day average

Owners

  • Stable

    Version 6-26-2024

    • Released 26 Jun, 2024
    • 474 downloads
    • Fixed a long standing bug where alpha values weren't multiplying correctly resulting in odd rendering in self-draw mode
    • Changed the default value for blend mode to use effects blend mode. This value should always be used, but we will keep the option in there to avoid breaking old projects
  • Stable

    Version 2-22-2024

    • Released 22 Feb, 2024
    • 667 downloads
    • Fixes a number of issues with importing certain projects
  • Stable

    Version 8-16-2021

    • Released 16 Aug, 2021
    • 690 downloads
    • Fixed bug (introduced when multi-spritesheet import was added) that prevented non-self-draw zip files from being imported.
  • Stable

    Version 8-12-2021

    • Released 12 Aug, 2021
    • 133 downloads
    • Fixed a bug where projects could sometimes freeze on single atlas image projects in newer versions of C3
  • Stable

    Version 7-7-2021

    • Released 8 Jul, 2021
    • 128 downloads
    • Added support for multiple spritesheets (make sure all sprite sheet json files are in zip)
  • Stable

    Version 5-11-2021

    • Released 11 May, 2021
    • 137 downloads
    • Fixed a bug where attempting to reimport a Spriter project with any spaces in an object name would cause the plugin to duplicate the object instead of replacing it
  • Beta

    Version 2-20-2021b

    • Released 20 Feb, 2021
    • 139 downloads

    Marked as beta because it changes the way object initialization works.

    • Fixed a bug where starting a layout after a .scon file had been pre-cached on a previous start of layout could cause multiple scml instances to share the same container siblings.
  • Stable

    Version 2-6-2021b

    • Released 6 Feb, 2021
    • 197 downloads
    • Added Remove Character Map action to remove a single character map
  • Stable

    Version 2-6-2021

    • Released 6 Feb, 2021
    • 146 downloads

    Thanks to @Chadori for this update (https://www.construct.net/en/forum/construct-3/general-discussion-7/spriter-c3-addon-2-4-2021-bug-130240/page-29#forumPost1034273)

    • updated the plugin for compliance with the new advanced closure compiler requirements (minification)
    • fixed a bug that would cause the game to become unresponsive when using the expression 'playToTimeLeft'
  • Stable

    Version 2-4-2021

    • Released 5 Feb, 2021
    • 162 downloads
    • fixed bug where overrides applied during blends wouldn't work correctly
    • optimized frame changing by removing unnecessary frame change attempts
  • Stable

    Version 1-15-2021

    • Released 15 Jan, 2021
    • 208 downloads
    • Fixed a bug where using Override Bones With IK would freeze the game
    • Fixed a bug where using bezier curves in an animation would freeze the game
  • Stable

    Version 1-3-2021

    • Released 3 Jan, 2021
    • 182 downloads
    • Added action to Load from URL to load projects at runtime
  • Beta

    Version 12-17-2020b

    • Released 17 Dec, 2020
    • 175 downloads
    • Deprecated the superfluous actions for Set Opacity and Set Visible, and for the Opacity expression. The extra ACEs won't be there in projects that weren't already using them, but if they were already in your project they will remain there. Note: If you were using the extra opacity action (rather than the built in one that will remain), then opacity was being applied twice, so opacity actions will need to be adjusted accordingly to maintain the same result.
    • Fixed a bug where opacity and visibility weren't being applied for non-self-draw mode
  • Beta

    Version 12-16-2020b2

    • Released 17 Dec, 2020
    • 146 downloads
    • Fixed a bug where spriter objects that retrieved animation info from cache would remain invisible if paused on start of layout
    • Added a workaround for a Construct 3 SDK bug where under certain circumstances, after restarting a layout, two instances could share the same IID. This would prevent sprites from becoming associated with their corresponding Spriter objects, and thus not animate
  • Beta

    Version 12-16-2020b

    • Released 16 Dec, 2020
    • 156 downloads
    • fixed a bug which caused pause actions that took place before an animation was retrieved from cache to be ignored
  • Stable

    Version 12-15-2020

    • Released 15 Dec, 2020
    • 222 downloads
    • fixed an additional bug where sometimes scml objects would become invisible after a non-looping animation completed
  • Stable

    Version 12-14-2020

    • Released 14 Dec, 2020
    • 144 downloads
    • fixed a bug where animations wouldn't start playing automatically when using the Set Animation action
    • fixed a bug where scml objects would become invisible after a non-looping animation completed
  • Beta

    Version 10-31-2020

    • Released 31 Oct, 2020
    • 236 downloads
    • added support for nearest neighbor sampling (automatic when set in C3 project properties)
    • fixed a bug that caused reimports for projects with collision boxes to crash C3
    • fixed a bug that prevented reimports from removing sprites that were no longer needed if they had a hyphen in their original image filename
  • Beta

    Version 10-20-2020

    • Released 25 Oct, 2020
    • 195 downloads

    This release is in beta since there are multiple new features, and reimporting specifically is a fairly involved feature. This release relies on new C3 features and will only work with C3 version R221 and above.

    Additions:

    • Added ability to reimport projects, keeping events for objects that still exist
    • Added condition : Compare Second Animation (thanks @chadorireborn)
    • Added action : Stop/Resume Setting Sprite and Box Collisions
    • Added action : Stop/Resume Setting Sprite and Box Visibility
    • Added property : blend mode - choose between no premultiplied alpha blend (the usual default), and using whatever is set under the effects blend mode property - using normal blend under the effects mode might solve some rendering issues for some projects. Otherwise, use the default if you're not trying to add a special blend mode.
  • Stable

    Version 9-28-2020

    • Released 28 Sep, 2020
    • 461 downloads
    • Fixed mistakenly reverted changes
  • Stable

    Version 9-8-2020

    • Released 8 Sep, 2020
    • 314 downloads
    • fixed a bug where restarting a layout could sometimes stop with an error sometimes when fetching the pre-loaded animations
    • fixed a bug where 'ignore layout time scale' wasn't having any effect
  • Stable

    Version 7-28-2020

    • Released 28 Jul, 2020
    • 361 downloads
    • Added support for self-drawing sub-entities
  • Stable

    Version 7-9-2020

    • Released 9 Jul, 2020
    • 298 downloads
    • Fixed a bug where opacity wasn't applied correctly to parts in self draw mode
  • Beta

    Version 5-10-2020b

    • Released 11 May, 2020
    • 286 downloads
    • Fixed multiple bugs that were causing unnecessary cpu usage for paused animations
    • Slight refactoring to allow for quicker performance troubleshooting in future builds
    • Fixed a bug where restarting a layout with an scml plugin could cause the layout to freeze
    • Fixed a bug where alpha values weren't applied to sprites
  • Stable

    Version 3-8-2020

    • Released 9 Mar, 2020
    • 688 downloads
    • Fixed a bug where the Construct would remove hyphens from object names, which led to the plugin crashing when it looked for the original hyphenated names
  • Stable

    Version 10-12-2019

    • Released 13 Oct, 2019
    • 580 downloads
    • Fixed a bug where self-drawing instances with effects applied would not render at all.
  • Stable

    Version 9-16-2019

    • Released 16 Sep, 2019
    • 348 downloads
    • Fixed a playback bug with quintic easing curves
  • Stable

    Version 7-30-2019

    • Released 30 Jul, 2019
    • 377 downloads
    • Fixed a bug where overriding animations would cause the project to freeze
    • Fixed version number
  • Stable

    Version 6-12-2019

    • Released 12 Jun, 2019
    • 351 downloads
    • Fixed a compatability issue with C3 version 153
  • Stable

    Version 6-8-2019_2

    • Released 8 Jun, 2019
    • 261 downloads
    • Fixed a bug where animation playback for paused entities wouldn't automatically resume with Set Animation action
  • Stable

    Version 6-8-2019

    • Released 8 Jun, 2019
    • 256 downloads
    • Fixed a bug where the plugin would continue to attempt to load the scon file while the first attempt was still running, causing poor performance and high ram usage.
  • Stable

    Version 6-2-2019_2

    • Released 2 Jun, 2019
    • 279 downloads
    • Fixed a bug where pausing an animation upon creation for the first instance of an scml object wouldn't take effect
  • Stable

    Version 6-2-2019

    • Released 2 Jun, 2019
    • 247 downloads
    • removed some console log messages used to debug the previous version
  • Stable

    Version 6-1-2019

    • Released 1 Jun, 2019
    • 290 downloads
    • Fixed a bug where destroying the first instance of an scml object in the same tick as its creation, would make it so newly created instances would attempt to load from a missing cached copy (no animation data would load and the object would remain invisible)
  • Stable

    Version 5-29-2019_3

    • Released 29 May, 2019
    • 263 downloads
    • Fixed bug where pinning an object had no effect
  • Stable

    Version 5-29-2019_2

    • Released 29 May, 2019
    • 336 downloads

    If download is not working, please use this link

    • Fixed a bug that would crash the game when attempting to use the Pin to Object actions
  • Stable

    Version 5-29-2019

    • Released 29 May, 2019
    • 258 downloads
    • Fixed more z-ordering bugs (There still isn't a supported way to change z-order in the sdk, so there are likely still issues that will be resolved when the sdk is updated. Ashley has been made aware of the missing functionality)
    • Fixed a bug where default pivot points were not being applied to animations when using separate sprites
  • Stable

    Version 5-28-2019

    • Released 28 May, 2019
    • 285 downloads

    additions

    • added support for z-elevation

    bug fixes

    • fixed a crash that happened when restarting or switching layouts
    • fixed a bug where actions or other update activity needed to be taking place in order for animation to work
    • fixed multiple z-ordering bugs
    • fixed a bug where animation blending wasn't working
  • Stable

    Version 1-12-2019

    • Released 12 Jan, 2019
    • 515 downloads
    • fixed a bug that made it so the plugin would continue attempting to load a file while a load was already in progress (with Cordova exports)
    • fixed a bug where changing layouts to one where the project was already cached could cause it to ignore the 'starting animation' property and default to the first animation in the entity instead
  • Stable

    Version 1-10-2019

    • Released 11 Jan, 2019
    • 303 downloads
    • Fixed a bug that prevented the plugin from initializing on Cordova iOS builds
  • Stable

    Version 1-2-2019

    • Released 2 Jan, 2019
    • 294 downloads
    • Fixed a bug that prevented events from triggering
  • Stable

    Version 11-29-2018

    • Released 29 Nov, 2018
    • 333 downloads

    (fixed from 11-27-2018 release)

    • Fixed action to choose whether sprite layers were set by the plugin
    • Fixed edge cases with triggers and sounds
    • Added pin object actions
  • Stable

    Version 11-8-2018

    • Released 8 Nov, 2018
    • 304 downloads

    Sound Import now fully working

  • Stable

    Version 10-17-2018

    • Released 17 Oct, 2018
    • 346 downloads
    • Importer now works in C3 by dragging in a zip of your project. The zip and the scon file must have the same base filename (e.g. myProj.zip and myProj.scon)
    • You can drag in either a modular project or an atlas project and the plugin will automatically import the correct way
    • If you have a hybrid project (atlas for images, but also sounds and/or collision boxes), this will also automatically be handle
    • If your project has sounds, the necessary sound playback events will automatically be added
    • You no longer need a separate scml file to import modular projects

    Note : Until I hear back from Scirra on a fix, you will have to manually reimport sounds even though they show up as imported in the project panel. I apologize for the inconvenience.