Info

Statistics

  • Download count362 total downloads
  • Latest download count 362 downloads of latest version
  • Average download count1 downloads per day average

Owners

Description

Easily set up many follow type movements

Example Files

Baba Husein Platform Game - A demo showcasing a bunch of different ways to use this addon

Discussion

  • 6 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • Hello, please can you help me, here's my problem, I don't know how to do it and I'm desperately looking and no one is helping me.

    construct.net/en/forum/construct-3/how-do-i-8/move-nodes-nodes-taking-182467

  • the Object.Follower.AngleOfMotion is a lifesaver!

    i was able to use it to allow my character sprite to mirror (or not) based on this.

    i had to use a small calculation to get the degrees:

    Object.Follower.AngleOfMotion * (180/pi)

    what an excellent addon. this was both really useful, and really fun to implement in my game.

    Much appreciation!!

  • Thank you, this is great! Some suggestions after a quick look through it:

    • A property to set acceleration/deceleration would be very helpful.

    • Similarly, a delay before following could be useful.

    • Triggers for "On follow started" and "On follow arrived" or something like that (for animation triggers etc.).

    • A property to toggle enabled.

    • A property to set "Waypoints Only" or something like that. This could be useful to use the waypoint setting ability of the behaviour but then use MoveTo or something else to actually do the movements.

    • Stop on solid would be great :D

    • You are just describing the MoveTo behavior LMAO

      I am trying to not overlap with MoveTo too much as both of these behaviors have completely different design intentions even if they share a lot of similarities.

      If you can explain why you need these features in my addon specifically and cannot use MoveTo for them, I'm down to try adding them. Otherwise I'd rather not just write MoveTo 2 if that makes sense.

      • For sure, it's probably not necessary to have this behaviour do that. I'm thinking along the lines of using this to set the waypoints only, so more as a replacement for Pathfinding. I guess at that point it'd cease to be a movement behaviour!

        I have no specific idea in mind for this, just throwing out some ideas :D

        Load more comments (1 replies)