Easily set up many follow type movements.
For sure, it's probably not necessary to have this behaviour do that. I'm thinking along the lines of using this to set the waypoints only, so more as a replacement for Pathfinding. I guess at that point it'd cease to be a movement behaviour!
I have no specific idea in mind for this, just throwing out some ideas :D
Yeah well that is exactly what the MoveTo is for, it has a waypoints system as well and you can even make it follow the pathfinding path or a timeline path, and overall should be much closer to what you have in mind :)