Easily set up many follow type movements.
the Object.Follower.AngleOfMotion is a lifesaver!
i was able to use it to allow my character sprite to mirror (or not) based on this.
i had to use a small calculation to get the degrees:
Object.Follower.AngleOfMotion * (180/pi)
what an excellent addon. this was both really useful, and really fun to implement in my game.
Much appreciation!!