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This is the 9th of 12 Combat Engines from the "Building Combat Engines for Browser Games” workshop.
This is an innovative combat engine presenting an alternate online combat for the popular "En Garde" RPG. It uses the "Match 2+ Collapsing Blocks" game mechanics. It is a tool to resolve various hostile encounters quickly. You can easily integrate this template as an "In-Game Module" for any game genre's conflict encounters that compares tactical maneuvers -- such as table-top wargames, RPGs, etc. It is designed to replace the traditional "die-rolls" with more interactive combat. Exchange the artwork to match your game design theme.
About En Garde RPG! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honor or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models they control will fight – offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th, and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates, and many more, in scenarios that evoke classic RPG engagements. Simple campaign rules allow multiple scenarios to be played sequentially allowing warbands to develop over time. The rulebook includes information about supernatural creatures of the period (monsters, demons, revenants, and witches), new abilities, and equipment to fight them, making "En Garde!" the perfect ruleset for gamers who want something a bit different from the norm.
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103 files in 5 asset packs for one price