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Swabuckler's Swordplay!™

E
39 players, 128 plays 0 playing now, 3 most ever online
3
3 favourites
PBMCube Published on 14 Nov, 2024

This is an innovative combat engine presenting an alternate online combat engine for the popular "En Garde" RPG. It is a tool to resolve various hostile encounters quickly. You can easily integrate this template as an "In-Game Module" for any game genre's conflict encounters that compare tactical maneuvers -- such as table-top wargames, RPGs, etc. It is designed to replace the traditional "die-rolls" with more interactive combat. Simply exchange the artwork to match your game design theme.

• An instruction tutorial and source code (for both C2 and C3) are also included in the workshop's ebook "Building Combat Engines for Browser Games" student workbook.

• a FREE Sample of the workshop student ebook is included in the License package!

• easily replace the artwork with your gaming theme.

• make simple adjustments to the result's narration by inserting dynamically selected verbs, adjectives, and nouns.

• narratives are generated in plain text (add any language for your targeted market!)

• Design victory conditions, damage to equipment, and avatar hit points to match your game's theme and gaming rules.

• Create or Import your parent game's avatar recorded characteristics.

• Export dynamically generate avatars and opponent's records in JSON format.

Gameplay: The player...

• Select a "Duel Intensity" in the game setting (if permitted).

• Chooses 2+ matching icons to inflict damage.

• The duel continues until one of the combatants dies or runs away or tires from exhaustion.

About En Garde RPG! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honor or riches (play here!). Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models they control will fight – offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th, and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates, and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played sequentially, allowing warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period – monsters, demons, revenants, and witches – and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something different from the norm.

Instructions

Gameplay: The player...

• Select a "Duel Intensity" in the game setting (if permitted).

• Chooses 2+ matching icons to inflict damage.

• The duel continues until one of the combatants dies or runs away or tires from exhaustion.

Screenshots

Version History

ID Date Size Engine Plays
2 16 Nov, 2024 at 20:46 3.09 MB Construct 3 50 Playing
1 14 Nov, 2024 at 20:04 2.75 MB Construct 3 78

Used Plugins

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  • Is there an online version of this workshop? You're doing some different things that no one else is doing.

    • Yes, it's coming very soon. I had hoped to use the comments and experience from the JAN 2025 workshop, ... But it looks like several folks would like a delayed workshop OR as you've stated an "Online Version" (which saves me a ton of investment!)

  • When is your next workshop?

In The Asset Store

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1 favourites
This is the 9th of 12 Combat Engines from the "Building Combat Engines for Browser Games” workshop.

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