zyblade's Forum Posts

  • edit: oh, a doubble post by accident^^

    edit 2: seems the second post updates the first,...so it's weird^^

    Anyways, here an example, did you tried to achieve this isometric movement?

    https://dl.dropboxusercontent.com/u/26932498/howto/iso_walk/iso_walk.capx

    • can't open inbox says: You are not authorised to read private messages.

    edit: aah, you updated your post at the same time I've posted mine

    • there is no information, when someone updates his/her post (dunno if it counts as a bug)

    edit once more:- óÒ fixed, that was fast, keep up the good work : )

  • Example

    Should also work on LAN.

  • This one should work -> example2.capx

  • Hm, what do you mean by randomizing "tied votes"?

    English is not my mother language, maybe you can rephrase what you've ment?

  • This one might help -> example.capx

    Click on the text objects below to vote, after you voted a few times for each level, click on the text above and get the result.

    edit: made with Construct 2 release 161

  • Seems a little laggy, I prefer the array method.

    Try to understand this cap. Tulamide posted on the 2nd page a cap, with a few changes so it was no more a time rewind-, but a slowmo replay example-cap.

    Also, r0j0hound has made replay examples, that run pretty good. Also a little more easy to understand. You have to scroll a little, until you see r0j0hounds post incl. the .cap.

    capx example(easy to convert to construct classic ->

    http://www.scirra.com/forum/replay-like-meatboy_topic61661.html

    And a CC example cap ->

    http://www.scirra.com/forum/record-the-player-and-create-a-clone-who-repeat-action_topic42771.html

  • This thread is expired...look at the date.

  • Hm, I can't get past the language selection screen. After I've made my choice, I hear some music, but the selection screen freezed up.

    edit: I use chrome and a 64bit windows. With iexplorer the game work, but without background music, only sound effects.

    edit2: Got until level 20^^

  • I'll try to combine 2-3 spriter objects for my monsters/players etc. to have more control in C2(change angle of a special part in realtime etc.)

    But spriters .scml object saves for each instance its own zorder.

    So it's impossible for me to combine them for my project.

    Even set "every tick -> bring to front/bottom" doesn't help.

    Could you make an option when I export, to not save the z-order into the scml?

    Or someone has another idea how to solve my problem?

    And is it possible to change the origin of the scml in C2?

    ____

    I try to setup a guy with a gun. The arms are one scml object, another scml for the torso etc. Have no control of the z-order or the origin of each scml object means, it's impossible to setting up mouse aiming with spriter. That would be sad :/

    edit: Okay, the origin seems to be always the center in the editor, that makes sense. Just having that issue with the z-order.

    edit2: hm, kinda solved sorting prob. but changing the angle of an scml object, also changes the direction of the animation. For example arms going up and down a little in 'idle' animation, will going left/right for 90? angle etc...

    I have to wait then, until there is more control(maybe with IK) in C2 self with the scml object.

  • Yes and in C2 there won't be a plugin like that in the near future :/. Realtime Multiplayer(udp) stuff seems a little harder to implement in C2.

  • playerelite When you made it work for Win7, you're sharing the working plug? Would be great. :)

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  • Then use another behavior :) Custom movement behavior is more detailed.

  • Just set max speed to 500. Acc does slowly or fast increases the speed until its max. So Acc 5000 + Speed 500 = instant move the Sprite on 500 Speed^^.

  • Hm, so what do you want to make exactly? Anything else where we can help?