ziadhorat's Forum Posts

  • It's because the randomgen relies on tickcount, which is the number of ticks since the game started. It's only going to work in its current state if its the first thing to load in the game. You'll need to change the tickcount checks under randomgen and add in your own counter I guess.

    Okay, so ive tried variables, using 1 second breaks and incrementing, but i cannot get it to work for the life of me...Does anybody have any other ideas?

  • It's because the randomgen relies on tickcount, which is the number of ticks since the game started. It's only going to work in its current state if its the first thing to load in the game. You'll need to change the tickcount checks under randomgen and add in your own counter I guess.

    Well that was probably really obvious lol. Thanks alot! I guess since i was staring at it for so long, it didnt occur to me, thanks a ton thou!

  • Now for some odd reason, when i go from the main menu into the random gen map, it doesnt want to work.

    Normally when i run the layout it does work, but the second i come from another layout it bugs out.

    I've busted my head for hours to no avail, im definitely missing something because ive done it before, and it worked.

    Please take a look at the source code, the rand gen procedure isnt what ive come up with but it works.

    Note: please try to let me know via screenshot/telling me the error instead of actually updating the capx as my team and i haven't updated yet.

    Thanks alot.

    .CAPX Here: goo.gl/UjSY3y

  • An odd question? I know, but heres the thing, ive figured it out before but i just cant seem to now.

    I have made this project before, published it a good half year or so ago and deleted source files. Since then i have decided to revisit and remake it (For the 3rd time).

    When i jump with the WASD player, he can somehow "Hold onto the wall" but the arrow character cannot. Again, ive done this before.

    Help <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /> ?

    Project with the bug:

    Project where it works: goo.gl/0URyy5

    Note: Please tell me the issue if you solve it instead of using giving me an updated file. Reason being, my friends and i have formed a development group and we havent got around to updating yet.

    I solved it, incase anyone was curious or is in the future, it seems as though the points (solid) where causing it.

    Thank you!

  • Screencheat can do that, but its alot different in certain ways.

  • Sorry for taking so long to reply to you guys.I had just gotten a new PC and then there where a few family issues and stuff.

    Yes my idea does use the paster plugin.And yes it kind of angles the screen depending on the player.I starter off with a split screen template on here and it kind of sparked my interest and i turned it into something alot more.Might sell it on the store,but for now i still need to get my beast set up.

  • Worked perfectly for me,but do keep in mind not all the children will have a solid internet communication,but yes it should work problemless!

  • Try this

    Sorry i only saw this now,but thanks a ton! And this is exactly what i was looking for

  • Well it's obvious..

    Holy shit man thanks,youve literally just saved my job

    Thanks a ton bud!

  • Without seeing at least your event sheet this question can't be answered

    imgur. com/9CVhbOn (Can't post links remove the space)

    All the InGameSheet has is player commands and it is definitely not interfering with the generation.

    But maybe you can answer it yourself..

    I have made the generation as simple as possible,and ive added a completely blank layout that switches to the generation on any touch and it still doesn't work!

    I have gone as far as removing the plugin completely to no avail.

  • Hi,

    I have a project which randomly generates a world for a split screen game,using R0J0hounds Paster plugin for the screens in game.

    When i run the randomly generated layout it works perfectly but the second I switch from any other layout to the layout with the random generation,it stops working!

    I have spent countless hours trying to solve this,created more than 20 projects with similar interfaces but all come back to this issue

    I would release the .capx publicly if it wasn't a company project,but im willing to send out the full version under an NDA in private.

    Any help would be appreciated!

    Kyatric

  • > Where would you expect to go?

    >

    > If you had uploaded any games to the Arcade, then they would be shown separately, and clicking on them would link directly to the game, rather than the Arcade home page.

    >

    I have the same Problem.

    I uploaded 3 games, but no one is showing up on my profile.

    EXACT SAME ISSUE

  • Update: What i want to do is have a 'Control room' with these cameras on the wall.Hope this helps!

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  • Ok,so i have a 2D arcade,tag game (Split screen) i wanted to know if there was a way for me to create 'security cameras'.

    So in theory it should be possible,create a 'camera' of a location (Size doesn't matter) and basically 'Add' it to my playingfield layer in the map design.

    I have tried mucking about and haven't come close,so i'd like to know if anyone has a way that would allow me to do this?

    I have searched through the forums and found nothing on it.

  • I've tried multiple times but it never worked at all!

    Basically what i want to do is when the play is 'on floor' add a jump particle below him for like a dust;spray kind of effect?

    Has anyone succeded in this?

    If so please let me know how.