ziadhorat's Forum Posts

  • Update: Beta Access is now open!

  • Update: I increased the jump power and now have a single jump per game.

    Can you please upload the capx? or atleast a minified version with maybe just a sprite with the same issue?

    Also as someone else has asked, does the examples work for you?

  • Didn't read through any of the .capx 's, but try to add a "For each Zombie" in front of the condition that checks the distance between the player and the zombie.

    This will work, i dont see why not, OP have you tried it?

  • I have a RPi 3B, will be sure to check this out Never tried any games on there before actually...

  • Well, i cant pm.

    But i would love to join/start your team.

    I am also mainly into logic but more on the core side as in 'conceptual'

    My personal email is: ziadhoratxfr@gmail.com

    I have a half complete project here if you guys would like to complete that first as the concept is complete?

    Project: goo.gl/VYLEKI (Not the up to date version but.)

    Thank you for considering.

    Zia Mahomed

  • ziadhorat - Nice. It got listed right after applying. Thanks you're a big help.

    Anytime

  • Pretty sure you have to apply for that, verify basically then within 2-3 days it gets listed.

    goo.gl/sibxXW

  • *Facepalm.*

  • @Joeriri came up with the initial idea, i asked for permission and he gave it to me to remake the game in a split screen format. I have done it before but this time i decided to polish it for a much better play style!

    Member request: The project itself is not hard, but things lke Gfx or Sfx is not my forte so if anyone else is up to joining the team (No pay, as this is a free game after all, atleast for the foreseeablefuture.)

    Now the game. - goo.gl/VYLEKI

    P1 is on arrows, P2 Uses WASD.

    The top left indicator is the tagger, and they have 50 seconds to tag as much as possible (Balance fix)

    As of now the game has no "end screen", but feed back will be received well along with criticism.

    Note: I do know that the setting screen/help and all buttons except main menu dont work, but im currently trying to get them up. They will be sorted within the week yes i know thats long, but this is a part time project.

    Note2: The FPS counter and Mini Map will be toggleable through the settings in the future under development settings. Theyre currently there to view the generation and obviously watch the FPS without using the hideous development mode.

    Please post your average FPS in game below, i have a powerful PC so my 60FPS may not be across all.

    Thank you.

    Zia

    >

    > I wanted software that I did not need to learn when programming,

    >

    Yeah, good luck with that.

    Maybe you could go into politics, or journalism.

    Im thinking the same thing, literally anything is possible with C2+Plugins, but this guy...this guy should become a damn comedian.

  • I basically asked the same thing earlier lol, but it doesnt seem to be able to be done outside of editing the html, or doing it manually.

  • Maybe if Ashley notices, he'll find the time to add this to his ever-growing to-do list.

    I hope he does, it doesn't seem to be requested alot thou, but it seems like you would find it under the platformer movement section lel

  • This won't work once minified though.

    Okay well thats definitely interesting, i might do it on the final build but until then i can do without, thanks alot

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  • I know i can do it manually using a variable, but thats atleast 5 extra lines.

    I like my programs to be as simple as possible, so im wondering if theres a way to say "reset the double jump""?

    I want my players to be able to be jumping up a wall, and when they hop of to have their double jumps reset, does anybody know if this is possible?

    Thanks in advance

    -Blank.

  • Not 1 second breaks, every tick. Set a global variable on RandGen to 0. Add an event every tick add 1 to global variable. Replace all of the tickcount checks with global variable.

    It worked

    Dont know why i thought the 1 second break would work, probably because it would be longer, not sure really. But you where right.

    Thanks again