ZeroBelow's Forum Posts

  • https://www.dropbox.com/s/xfstf095qx3zc ... .capx?dl=0

    this is a link to the capx

    I keep getting a error when trying to attach it or edit my post

  • I am making a top down game and I currently have a platform you can stand on and it will move you around when you are standing still.

    I also have it where you can move when you are on it.

    My problem is the player's movement is not affected by the platform so when you move up when the platform is moving right the player does not stay on the platform. Is their a better way to do this so the platform's movement affects the player?

    I attached my capx to it

  • YES!!!!, you are Awesome!!! I was afraid it would be hard to do. For got about the pin behavior. Thanks a lot!

  • Making a moving block u can step on and it will move along with it, but u are able to still move while u are on it

  • I want to make a platform for my top down game that my player can stand/walk in and it will move him to different places. I want my player to be able to move while he is on the platform but i want him the also move with the platform. Any ideas?

  • I cant get that to work, if the object is solid it will not let me move the player passed it

  • I am trying to make a solid object that works just like a normal solid until the player picks up a item. Then it will allow the player to pass through it but nothing else. This way enemies can not follow.

  • if you have the full version of Construct I recommend using a family and put all your enemies in that family. This will allow you to count for each enemy in the family and not just each single enemy.

  • check out this tutorial, It might be helpful

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    should be about 3:00 min or a little more in when he sets up how it collides with the ball and paddle

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  • thank you for the quick reply.

    I have not really used tilemaps before in construct but I understand how to added them in the layout, just not have to use them in the events.

    is there any chance you can give a capx with an example?

  • I am looking to make it where my player can hop over small gaps, like in the Legend of Zelda.

    the first min of this video shows what I am trying to do

    Subscribe to Construct videos now

    I understand that the jumping is a animation, but I am trying to get it where the player can go through the hole sprite only when he is jumping.

    I any help is appreciated.

  • yeah I have my enemies in a family so that I had have their family keep track of all the hp instances of each enemy

  • I am making a top down Zelda like game and I am trying to make it where my enemies will reset or get destroyed when you leave the room but will re-spawn if they have yet to be killed by the player. Thanks in advance for any help I get.

  • nvm guys, I figured out how to get ChrisinFinger's way to work for what I needed it to thanks again guys.

  • ChrisinFinger that method works but it is causing me a problem, what I am trying to do is while the player is flashing make it where they do not take damage, I was able to do this with the flash behavior but I am not having trouble doing this the way you set recommended. The good new is that now I can have my animations flash

    Justifun the flash behavior works find for me when I do not have a animated sprite but once you have one that animates then the flash function seems the have a problem.