zenox98's Forum Posts

  • Why not update the to latest Stable release, r212.2?

    It's always possible that if there was a bug, it may have been fixed in the latest release.

  • Best bet is a free host such as Dropbox, Google drive or Onedrive (or whatever it's called). Hosts that require you to navigate interminable ads and popups are a definite no-no for most people.

  • I've downloaded the .capx from HERE and there are no audio files in the .capx, which might explain the lack of sound.

  • bkdove

    As stated, you shouldn't post in a closed bug report.

    Best bet is to create a new bug report following all the guidelines - include a minimal .capx and precise steps - or Ashley will be likely to close it automatically.

  • Taser

    That seems like quite a pointlessly over-complicated way of doing something that is so simple, and doesn't seem to relate to the OP question at all.

  • My version (attached above) works. Does it work for you?

    If not, then explain in detail what happens.

    Are there any errors shown in the browser console?

    What browsers are you trying?

    If you attach a .capx of your work, then this will be resolved much easier and quicker.

  • goodeddie

    The .capx provided by AllanR also contains that functionality.

    [quote:3tvhmkvg]You can also pick up a white bird and just toss it.

  • Superpigy

    You would make this a lot easier by posting your .capx.

    Try the example attached: https://dl.dropboxusercontent.com/u/34306693/Egs4Users/moveblock.capx

    Requires the latest stable release - r212.2.

    Just run the preview and press the 'F' key to move the block right.

    May I suggest you take a good look at the manual, and especially at some of the excellent beginner tutorials - you will learn much quicker.

  • Superpigy

    I made an event where if the F key is pressed, every tick the sprite moves forward a pixel, but the sprite doesn't move at all. Any help?

    If you just used On Key Pressed, then this is a trigger and will only happen once. The every tick is meaningless in this situation.

    What you probably want is the condition 'On key down'. The every tick would still not be needed.

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  • What GPU?

    When where drivers for GPU updated?

    Have you somehow configured the GPU to lock at 30 FPS, e.g. in Nvidia Control Panel, you have an option to set VSync to Adaptive - half refresh rate, which would be 30 FPS for most users.

  • Delsetray

    The downloads are in the first post of this thread.

  • First thing I would do is update to the latest stable release - r212.2.

    The version you are using is a bit long in the tooth, and bugs could have been fixed since then.

    As an example, I loaded the Space Blaster demo in C2, set preview to NWjs, added a text object to the UI layer and set it to display FPS, and it showed a steady 60 FPS .

  • What version of C2 and NWjs are you using?

    Have you got an example we can test?

    I have always found that previewing using NWjs is generally better than browser previews, with a rock steady 60 FPS.

  • Physics is not designed to work with the other behaviors - as mentioned in the manual - so if possible, try not to mix, unless you do everything using physics, which has it's own problems.

  • Trying to integrate physics with the other behaviors is not only not recommended (as mentioned in the manual) but will lead to many problems.

    Best bet - either drop physics and use anther methos, or drop all the other behaviors and do everything using the actions of the physics object.