zenox98's Forum Posts

  • If it's always 2 characters at the end then, if the text was in a variable called 'mytext', then you can get the last 2 characters using:

    right(mytext,2)

    IF you need more info, read the Text section of System Expressions in the manual.

  • Quite a while ago I used Google translate to navigate the old CC russian site and grabbed loads of .cap files - many of them quite excellent, and many can be easily transferred to C2.

    CC is still my fav over C2, although C2 does fulfil my requirements - recreating old Speccy, CPC464 and Miggy games

  • cholis

    Why are you posting the same issue across multiple threads, and even here, in a closed 2 year old bug report?

    If you have a legitimate bug, then post a new bug report, ensuring you follow the bug reporting guidelines.

    If you just want some help, then make a new post in the 'How Do I' section and give as much info as possible, with a .capx if possible.

  • condolent

    Okay, thanks!

    Do you have any idea if this is just a bug or something that will be fixed?

    What is a bug and what needs to be fixed? Is it that Solid doesn't interact with physics?

    If so, this is covered in the Manual, specifically:

    [quote:3dltxcvf] Physics won't respond to objects with the Solid or Jumpthru behaviors. These behaviors are totally redundant when using Physics and have no effect. Instead, use the Immovable property.

  • There is still a lot of love for CC, so I expect this will/should be well received. Thanks for sharing.

  • Best bet - check the browser console for errors.

  • You do not have permission to view this post

  • Virtually impossible to fault-find from a video. Best bet is to post a ,capx. If you can't post your current one, then try to recreate with dummy gfx.

  • This was deprecated in May - release notes HERE.

    Like all deprecated plugins, they can be made visible by clicking right mouse and selecting 'Show Deprecated Plugins'.

  • Here is a quote from Ashley regarding image sizes:

    [quote:1pnzbq7s]Some people struggle with memory usage on mobile devices with Construct 2, but usually from lack of awareness to how images are stored in memory. Your game might be a 5mb download since all the images are compressed as PNG or JPEG, but they are extracted to uncompressed (basically BMP) in memory for rendering, which can easily make it 5-10x bigger in memory than the download size. Because lots of people ran in to this we recently added a memory usage tracker in the Construct 2 status bar. It's just an estimate, but will give you a useful approximate figure (e.g. 5mb download size, 40mb memory use).

    Source is Here.

    In other words, compressing them is pointless, as they are uncompressed in memory.

    More useful info can be found in Ashley's latest blog:

    Understanding CPU and memory measurements.

    What are your image sizes (largest)?

  • Already been asked before HERE, and the consensus appears to be no.

  • Remember that computer number precision can catch the unwary, for instance, if you compare against a float, eg x = 2, it may not work, as the number may actually be 1.9999 recurring.

    Much better would be to compare if a number is greater or lesser than a value, and try to control your values using the built-in expressions, such as Int, Ceiling, Floor, Round etc.

  • It is always better to have a dummy sprite with the behavior that has the animations pinned to it, as collisions with an animated object can cause some problems. That's why it is recommended in the tutorials.

  • ShinobiSlash

    To post a URL, just remove the full stops from the start of the url or add a couple of spaces. Many ways around the limitation.

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  • What Aphrodite has stated is correct and covered in the Manual, specifically:

    [quote:1xbj1xrx]Construct 2 favours the Ogg Vorbis format. When choosing a sound in the event system, only .ogg files are listed. A .m4a file is considered a back-up to the .ogg file for browsers which do not support Ogg Vorbis. This also means if you import a .m4a file with no corresponding .ogg file, it will not be listed in the event system. This is by design.