zenox98's Forum Posts

  • Use a free hosting such as Dropbox, Google or MicroS**t drive. The attachment system on here was broken a while ago and is awaiting a fix.

  • Without seeing the tilemap and .capx it is nearly impossible to say.

    Have you set the Tilemap properties correctly? How big is the TileMap?

  • Are you using the actual Button object? If so, are you using the correct 'Button - On Clicked' condition?

  • I would say no.

    The two purchasing methods are entirely separate, done by separate companies.

    However, it can't hurt to email support and ask.

  • How far have you got?

    What specifically do you need help with?

  • Add a new Layer, add a background, move it below the rest of your objects. Alternatively, you could manipulate the z-order of your objects using the z-order bar.

  • The touch object hasn't been removed.

    Does it not show for new projects, old projects or just your current project?

    Are you certain you haven't already added it to your project? Look in the 'Projects' window on the top right under 'Object Types'.

  • I know nothing about animations, my friend made me an 8 bit animation of a guy walking right up down and left in a row... HOW DO I ADD THEM

    Have you read the Manual, specifically on the Animation Editor?

    e.g.

    [quote:26c3yc7m]Import frames - from sprite strip... Import a sprite strip or tileset, where a single image contains a number of animation frames aligned to a grid. This is done with the Import Sprite Strip dialog.

    Just create an animation called 'WalkRight' and import strip (read the dialog carefully). Delete unwanted frames.

    Follow the same process for the other animation directions.

  • Many thanks, R0J0hound.

  • Make a post in the 'Website Issues' section and tag Tom. What you refer to hasn't worked since the introduction of the new arcade, which is still being developed by Tom.

  • Is there a way to make physics object don't fall through solid objects.

    From the Manual:

    [quote:k08fkqmx]Physics won't respond to objects with the Solid or Jumpthru behaviors. These behaviors are totally redundant when using Physics and have no effect. Instead, use the Immovable property.

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  • Adding a "Touch -> Not Is touching B2" to the "On touched B1" would do the trick... but perhaps is not exactly what you want.

    It works though

  • Webstorage has been deprecated since r202 in April - see Release Notes for r202.

    As usual, deprecated plugins can be accessed by pressing the right mouse in the 'Insert New Object' dialog window and select 'Show deprecated plugins'.

  • Although Webstorage has been deprecated, like all deprecated plugins, it can still be accessed by pressing right mouse in the insert object dialog and selecting 'Show deprecated plugins'.

  • Have you tried it?